Taurus Shuffle Alley (Williams, 1979) VP8 v1.0
by TAB, Destruk
ROM: taurs_l1
by TAB, Destruk
ROM: taurs_l1
Flyer:There are three steps to launching a puck down the alley -
1 - X Placement
2 - Direction Indicator
3 - Release/Throw
Plunger Key cycles, Left/Right flipper keys move left and right.
KeyUpperLeft ( "A" by default) selects game type.
Too easy compared to the real thing.
The backboard lights may not be accurately placed.
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GAME PLAY
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Before the game begins, players press a button on the front of cabinet to select the type of scoring desired.
* REGULATION - Scoring is identical to official bowling.
* LINE UP - Strikes score 30 and spares 20. Making a strike awards an extra frame with strike and spare scoring as indicated by hood lamps; the possible hood lamp value increases every other frame. There is no "third ball" in the 10th frame.
* FLASH - Strike and spare scores are indicated by flashing lights. The lights stop flashing when pins are hit on the first shot.
* 800 - Scores 80 for a strike, 40 for a spare. If a strike stops the flashing lights in the red, player shoots again with scoring as indicated on board glass (advances from 300/100 to 800/500 for each normal frame striking the red). There is no "third ball" in the 10th frame.
* STRIKE-90 - This game scores 90 for a strike, 60 for a spare. The player continues to shoot as long as he achieves strikes. There is no "third ball" in the 10th frame.