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TRANSFORMERS (Stern, 2011) by rom

Stern SS Recreation FP TRANSFORMERS (Stern, 2011) by rom v2.0 RAPID LOADER

No permission to download
by rom, SLAMT1LT
at 2012-12-01
Type Recreation (real pinball)
Manufacturer Stern Electronics, Incorporated (1977-1984), Chicago, Illinois, USA
Tradename Stern
Date 2012
IPD No. 5709

Video
Description
This version is the version as I (rom) play it on my pc. Since the release I never stopped tweaking it and added some stuff. I thought it would be nice if people could have my personal version as well. ;)

TF 2.0 Rapid Loader:

-as the title says the table loads faster as the older versions;

-added STARSCREAM model with light fx;

-added Starscream JET model with light fx;

-added movement to IRON HIDE;

-added/changed some minor sfx;

-tweaked the settings so the ball can easily be caught by just holding up the flipper if it is rejected by the CUBE or the CANNON.


This table is a mod of :
Transformers 1.06
Info
Libraries are included in the download.
Unzip it, put the whole folder in the FP tables folder and play (plug & play) ;)

Rules
INSTRUCTIONS:

Mission Objective:

Whichever side you choose, your main objective is to defeat the enemy. So if you choose the Autobots, you will first have to defeat all the Decepticons before facing Sentinal Prime. When Sentinal Prime is beaten, then you play the modes for your own side. When all modes are complete, you will face Sentinel Prime again for the final showdown. The table will reset after the final showdown is complete.

Optimus Prime and Megatron Multiball:

Both Megatron and Optimus Prime Multiball Modes are activated by locking 3 balls into the Megatron Canon. Shoot the flashing lights to get the Jackpots (1M increasing by 250k with each shot) until all the lights are extinguished, then shoot Megatron and Optimus Prime for the Super Jackpots (Jackpot Value x 2).

Duel Multiball:

Duel Multiball (a FP exclusive mode) is activated when the Optimus Prime toy is hit a certain number of times. 2 balls are launched into play to start the mode. If the Megatron Kicker is hit, Megatron will clone himself using Dark Energon and fire 2 balls back at the same time (1 ball from the Canon, the other from the Kicker underneath). Hit Optimus Prime for the Jackpots (5 Million each time).

Autobots/Decepticons Modes:

Some modes have been improved over the Stern original. Bumblebee now requires you to hit the Captive Ball Car a certain number of times. Devastator Mode requires you to hit the Bumpers a certain number of times and Starscream Mode will activate the Canon Blaster and every hit to the small targets will fire the Canon. All other modes require you to hit the flashing lights. Mode progress is stored so you don't have to start again each time.

Skill Shots:

Skill Shots are the top left rollover lanes (drop the ball into the lit lane) and the kicker behind Megatron (a soft launch will make this shot). The Skill Shot value increases with each successful hit.

Multiplier X Lights:

The green 'X' lights will flash when all lights for the Decepticons or Autobots have been lit (depending on the side you're playing). Hit any flashing X light to increase the Bonus Multiplier and add Multiplier Scoring for that shot for the rest of the ball. So for instance, if the Left Ramp is hit when the green 'X' light is on, the ramp score is multiplied by the current muiltiplier.

Mudflap and Skids Fast Scoring:

Hitting the Mudflap or Skids Targets a set number of times will start Fast Scoring. For a limited time all switches on the table score 15,000 points (more if the Green X is lit). Hit the Mudflap or Skids Targets during Fast Scoring to increase the amount by 1,000 each time. The total amount scored is shown to the player at the end of the mode.

BumbleBee Captive Ball:

Hit the Captive Ball hard enough and the Toy Car will hit the Bumblebee Target. After a certain number of hits, Double Scoring is activated for a limited time.

Dark Energon Bonus:

Another FP exclusive feature is the Dark Energon Bonus. When the ball hits the kicker behind Megatron, the player is awarded an Energon Bonus which increases with each hit (starting at 25k). This value is not reset during the game so you can gather as many points as you like. At the end of the game, if you have accumulated enough Dark Energon points you will be awarded an Extra Ball and can continue playing. The Dark Energon Value is reset when the Extra Ball is awarded.

All Spark Rewards:

Hit the 3 All Spark Targets to Turn on the All Spark, then hit the All Spark Kicker when the cube is flashing for the All Spark Reward (random). During an active mode, the All Spark Kicker will add 10 seconds of time when lit.


If the ball gets stuck, tilt the table to free the ball. The table is programmed to search for any lost ball and create a new one if the lost ball is unrecoverable.
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