Zone Fury (Original) VPX

VPX SS Original Table Zone Fury (Original) VPX 1.2.0

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Zone Fury VPX 1.2.0 Updates

-Fixed issue where Wipeout music was being output via table instead of backglass
-Fixed issue with incorrect music when music options are set to Random.
-Added third music option combining some Wipeout and default music.(MusicType 3, 4 tracks from each at this time, may add more later).
-Added a 10-second ball save every 20 Zones starting at Zone 20 (max Zone 100)
-Barrier hits in multiball now apply the playfield multiplier. At 2x all scores, Barrier hits now score 20,000, and clearing Barriers scores 30,000.
-Implemented add-a-ball for multiball. Clearing LOCK during multiball will now add 1-2 balls to the current multiball and start a 10-second multiball ball save. Max one add-a-ball per multiball, max of 4 balls in play
Tweaked slingshot physics materials and slingshot strength
1.1.0 Updates

-Added a second set of music tracks using music from and inspired by previous Wipeout games. Option can be set in script by changing the constant MusicType on Line 137 (1 = Default, 2 = Wipeout-theme)
-Added script options to disable the statistics and help boxes which can be activated in attract mode. These can be changed on Line 138 for the stats and Line 139 for the F2 help
-Discovered a better way to change flipper colors using only one set of flippers.
-Increased flipper length to 117 from 114
-Tweaked and added new materials, tweaked settings in an attempt to improve physics. This may not be the final adjustments to the physics
-Barrier hits during multiball now advance the Battle Zone by 0.1
-Fixed an issue where the table could award the Assegai sponsor before the Battle Zone reaches 10.0 in multiball

Attachments

  • Zone Fury VPX Screenshot.png
    Zone Fury VPX Screenshot.png
    3.2 MB · Views: 63
  • Zone Fury VPX B2S Backglass.png
    Zone Fury VPX B2S Backglass.png
    1.4 MB · Views: 49
  • Zone Fury VPX Cabinet Screenshot.png
    Zone Fury VPX Cabinet Screenshot.png
    2.5 MB · Views: 56
Zone Fury VPX 1.0.1 updates

Fixed script issue with B2S displays script which could make it break on VP standalone platforms
Fixed plastics issue for VP 10.8 users. Still released as a VP 10.7 table, but those on 10.8 should no longer see any issue with the plastics.
Small updates to the B2S backglass. Game Over light separated into two separate lights, and Ball In Play separated into three separate lights.
Fixed an issue where the GI lights could mess up if a zone boost jackpot is scored during the end of multiball grace period.
Fixed issue where the bumper lights were not changing colors with the zones like they are supposed to.
Replaced the old-school Harimau bumper caps with translucent gray with the neon accents to match the rest of the plastics.
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