Zone Fury (Original) VPX

VPX SS Original Table Zone Fury (Original) VPX 1.3.0

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Update of Zone Fury VPX to 1.3.0. Minor update to address some bugs./

-Updates saved in 10.8. Considered a 10.8 table though it should still run in 10.7
-Fixed issue found with add-a-ball not setting the ball counter correctly when balls are being saved during multiball
-Fixed issue where the multiball ended if we trigger add-a-ball during the end-of-multiball grace period
-Fixed issue where ball saver could be inappropriately active after multiball.
Zone Fury VPX 1.2.0 Updates

-Fixed issue where Wipeout music was being output via table instead of backglass
-Fixed issue with incorrect music when music options are set to Random.
-Added third music option combining some Wipeout and default music.(MusicType 3, 4 tracks from each at this time, may add more later).
-Added a 10-second ball save every 20 Zones starting at Zone 20 (max Zone 100)
-Barrier hits in multiball now apply the playfield multiplier. At 2x all scores, Barrier hits now score 20,000, and clearing Barriers scores 30,000.
-Implemented add-a-ball for multiball. Clearing LOCK during multiball will now add 1-2 balls to the current multiball and start a 10-second multiball ball save. Max one add-a-ball per multiball, max of 4 balls in play
Tweaked slingshot physics materials and slingshot strength
1.1.0 Updates

-Added a second set of music tracks using music from and inspired by previous Wipeout games. Option can be set in script by changing the constant MusicType on Line 137 (1 = Default, 2 = Wipeout-theme)
-Added script options to disable the statistics and help boxes which can be activated in attract mode. These can be changed on Line 138 for the stats and Line 139 for the F2 help
-Discovered a better way to change flipper colors using only one set of flippers.
-Increased flipper length to 117 from 114
-Tweaked and added new materials, tweaked settings in an attempt to improve physics. This may not be the final adjustments to the physics
-Barrier hits during multiball now advance the Battle Zone by 0.1
-Fixed an issue where the table could award the Assegai sponsor before the Battle Zone reaches 10.0 in multiball

Attachments

  • Zone Fury VPX Screenshot.png
    Zone Fury VPX Screenshot.png
    3.2 MB · Views: 97
  • Zone Fury VPX B2S Backglass.png
    Zone Fury VPX B2S Backglass.png
    1.4 MB · Views: 84
  • Zone Fury VPX Cabinet Screenshot.png
    Zone Fury VPX Cabinet Screenshot.png
    2.5 MB · Views: 89
Zone Fury VPX 1.0.1 updates

Fixed script issue with B2S displays script which could make it break on VP standalone platforms
Fixed plastics issue for VP 10.8 users. Still released as a VP 10.7 table, but those on 10.8 should no longer see any issue with the plastics.
Small updates to the B2S backglass. Game Over light separated into two separate lights, and Ball In Play separated into three separate lights.
Fixed an issue where the GI lights could mess up if a zone boost jackpot is scored during the end of multiball grace period.
Fixed issue where the bumper lights were not changing colors with the zones like they are supposed to.
Replaced the old-school Harimau bumper caps with translucent gray with the neon accents to match the rest of the plastics.
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  • E @ ejrcooney:
    B2S server.exe Version 2.5.0.320 How can you make the B2SDMD stay on Visible. Make it the default instead of hidden. Did new install of 10.8 final have many tables I would have to open to change to visible instead of hidden. Any help would be much appreciated.
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  • xenonph @ xenonph:
    @ejrcooney Try right clicking on backglass with mouse pointer, and you should see B2S DMD Visibility setting at top of window.
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  • E @ ejrcooney:
    Want to make visible the default. Right now it is set on hidden.
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    I sent you message with pic showing where to make visible adjustment.
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