' ################### MECHANICAL SOUNDS AND FEEDBACK - START ####################
' Flippers, Slings, Bumpers, Kickers, VUKS, Drop Targets, Plungers, Coin, Drain, etc
' - this is for all manually controlled feedback, that requires control from table events
' - all mechanical sounds for all items in the editor are set to none
' - they are all controlled by PinMechSound commands instead of playsound
' PinMechSound is used to output mechanical sounds to either FP, or to PUP for SSF, and trigger DOF for feedback (cabinets)
' Usage: PinMechSound sound, fp_item, volume, dID, dValue, dType
' sound = mechanical / feedback sound
' fp_item = FP table item name
' volume = between 0 to 1.0 (FP)
' dID = DOF Exxx trigger or PuP Exxx trigger from PuP-Pack
' dValue = DOF trigger action. 0 = off, 1 = on, 2 = pulse
' dType = type of feedback / sound
' dType options are:
' "flipper"
' "slingshot"
' "bumper"
' "solenoid"
' "droptarget"
' "droptargetreset"
' "target"
' "knocker"
' "chime"
' "bell"
' "shaker"
' "gear"
' "fan"
' "dof"
' "ssf"
' "sound"
' "ball"
' ""