Blue vs Pink - BAM Edition (PinEvent V2, FizX 3.3)

SS Original Table BAM FizX FP Blue vs Pink - BAM Edition (PinEvent V2, FizX 3.3) 2.1

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Solid State Machines
Future Pinball
If you had this option enabled in FP settings, you need to disable that, as it will cause some other tables to either crash, or have both the FP Game Room and the table's custom room (if the table has one) to both display at the same time (which is a mess and can cause problems).

View attachment 35125

This table does NOT have a game room or Arcade background. I have disabled the FP Game Room on purpose for all my releases to avoid possible issues. This is where I disable it. I recommend you DO NOT enable the FP Game Room in the table script or in FP settings.

View attachment 35126
I've been playing a ton of fpinball with default on and no issues :) so far for last 3 years - but I'm glad you told me where it was. Will test at my discretion and appreciate it.
 
Please try using the included FizX 8K ball model zip file, as the table was tuned to work with it (it's a heavier ball, etc). How to do so is described in the Install Instructions as well (its easy).
 
Is it just me but right appron seems to be disapearing (just blank white) ...
 
Is it just me but right appron seems to be disapearing (just blank white) ...

Follow the Install Instructions to be sure you are using the "required" FP video and Editor settings.

Be sure you are completely closing FP after exiting a table "everytime". FP needs to start fresh before loading and starting a table.
 
it's cool man I will stick with what work for me older version :) , i'm done testing :).
 
TerryRed updated Blue vs Pink - BAM Edition (PinEvent V2, FizX) with a new update entry:

1.5 - proper version

DOH!

I uploaded the wrong table file! The previous 1.5 table had the wrong wireramp enders for the upper playfield center exits, causing the ball coming out on the Pink side to roll away from the upper center-right flipper (making it impossible to hit the ball).

This new 1.5 upload has better ramp enders that allow the ball to fall correctly on both the Blue and Pink sides now.

Please use this new 1.5 table!

Read the rest of this update entry...
 
DOH!

I uploaded the wrong table file! The previous 1.5 table had the wrong wireramp enders for the upper playfield center exits, causing the ball coming out on the Pink side to roll away from the upper center-right flipper (making it impossible to hit the ball).

This new 1.5 upload has better ramp enders that allow the ball to fall correctly on both the Blue and Pink sides now.


Please use the new 1.5 table dated Dec 19 / 2022!
 
Nice to see someone else makes mistakes when they post a table.
 
Nice to see someone else makes mistakes when they post a table.

Mine usually results in posting them after 2:00 am with one eye open. :)
 
TerryRed updated Blue vs Pink - BAM Edition (PinEvent V2, FizX) with a new update entry:

1.6 - FizX v2.0 and new FLEEP sounds

1.6 update

- updated table and physics to FizX v2.0 (now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!

Read the rest of this update entry...
 
1.6 - FizX v2.0 and FLEEP sounds update

- updated table and physics to FizX v2.0 (now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!


Important! Please Read!

- this update REQUIRES BAM 1.5-357
-
patch both FP and BAM for 4 GB access after updating BAM, to be sure they are both patched
- install the 1K Physics Ball model now! (as default.zip in BAM folder) FizX v2.0 no longer uses the older 8K Physics Ball!
- if using PUP features, you MUST install the NEW PuP-Pack to use with this table, or PUP features won't work!
- if you installed Baller Installer and UPDATED it to the new Jan 2023 update, then you "should" be fully updated and ready for this new table update!
 
TerryRed updated Blue vs Pink - BAM Edition (PinEvent V2, FizX) with a new update entry:

1.7 - FizX v2.0 hotfix, settings, profiles, fps changes

1.7 update

- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used...

Read the rest of this update entry...
 
TerryRed updated Blue vs Pink - BAM Edition (PinEvent V2, FizX) with a new update entry:

1.8 - FizX physics and Ball Rolling Sound updates and fixes

1.8 update

- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)

Read the rest of this update entry...
 
TerryRed updated Blue vs Pink - BAM Edition (PinEvent V2, FizX 3.3) with a new update entry:

2.0 - FizX 3.3

2.0

- updated table for FizX physics v3.3 (much more efficient with CPU usage)
- added FizX slings to upper playfield slingshots
- new Debug options that can be enabled / disabled
- new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
- use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)

Note: this table update requires the new BAM 1.5-373 update (included with my FP and BAM...

Read the rest of this update entry...
 
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