Ok, I added Fizx 3.2 obviously "full", I had some errors which however I resolved, so I have some questions, I know, perhaps "you" have repeated them many times, but in order to learn better and above all understand, I have to ask some questions, I hope you will answer me!!
Note; as happens (at least to me, I don't know to others) for "ball roller sound" of "smoke" as soon as there is a typo or some missing letters or an incorrect object name in the script, Fp gives you error in the line of "smoke " instead of where the exact error is, however the same thing happened to me as soon as I added the Fizx code.
Now....taking the code of "AIO" I got error in this "sub" line 2678......and trying to understand why, after a few hours I can understand the reason for this error......it was something related to flippers 1-2-3-4
So....for some reason in "AOI" the two main flippers are; LeftFlipper1,RightFlipper1 not as usual LeftFlipper,RightFlipper....so I thought this is the reason why I always get the error in the "sub" one, so as not to prolong the discussion, I had to add all the flippers see photo.
Having done this, I still receive errors, but this time referring to the 4 "in-out line" triggers and PlungerLaneTrigger which is not necessary for this table(renamed to other names for scripting needs), red square photo above......I also had to enter these to avoid receiving errors, after this I did not receive any other errors.
Some questions;
1) if I don't want to use (because I can't) dof pup, etc etc, they remain in false,...right?
2) regarding the "PinMechSound" sounds are they sounds that dof uses?
3) Do I have to add all the sounds from all the folders to the "Fleep Sounds" folder?
4) If I changed the diverters in length as long as this slingshot is, keeping the center of the diverters in the center of the slingshot obviously, do I get bounce errors in the script?
one other thing, "SlingShotThreshold = 3" I understand that it regulates the sensitivity of the ball's bounce, but what about the strength? in the editor you could adjust the strength of the "old" slingshots....here? Is it perhaps based on how much force the ball has when it hits the deflectors (or rather the slingshot)?
5)regarding the bumpers, excellent solution to reduce the ring, so that the ball does not get stuck in it, (I had solved it another way) however it seems to me that reducing the ring involves a reduction in thrust force, so even if I put maximum strength into the editor, so if I need more strength, what do I do? Do I go to xml, or is there an option in the script? if I edit in xml what happens do I have problems in script?
6)regarding the rubbers, are they used for sounds? or for something else important? type that give a realistic bounce based on ball strength?
7)I don't understand if there are the difference between those sounds.......PinMechSound and Generic_hit(object, hitSpeed , typ)
I mean are there any sounds that dof uses? and sounds that fp uses, so to speak?
8)It would be very useful to include a note at the beginning of the script informing users that there are codes to insert into the original fp code
like this, I know it, but someone couldn't know it
9) so.... if you read my "explanation" above (I hope it's clear) do I have to add all the flippers and triggers in my table to avoid having errors?
I can understand about flippers, but I don't understand about triggers
That's all for now, then I'll post a video of the table with Fizx 3.2, thanks for your attention!!