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Girl Next Door (4 tables) (Bandai's Tamagotchi, 1996) VP8

VP8 Flipperless Recreation Girl Next Door RPG/Pinball Released v3.0 2020-01-28

No permission to download

tiltjlp

PN co-founder
Patrick & tiltjlp have released an exciting new game style for VP. Girl Next Door is a life simulation, working like a tamagotchi, but including cartoon texts, animations, clips and pinball games.

You adopt a baby girl abandoned on a pinball.

She asks you questions like in a cartoon. You answer by hiting the targets of a pinball and the game advances one month by ball played. You can also win differents things at a Bagatelle game. You have to restart at the beginning if you lose your 5 lifes.

The game have four tables:

GNDintro: Introduction and initialization of the game parameters

GNDchild: Child life, including baby animations (from 0 to 6 years) and Chobits anime (from 6 to 12 years). That table uses the playfields of Rambler Bagatelle (Rich toys 1930), Buffalo Bill (Gottlieb 1950), Advance Roll (Genco 1946), A.G. Soccer-Ball (Alvin G 1991) and the backglass of Fun Fair (Genco 1958).

GNDteen: Teen life. She becomes Sailor Moon Venus ( from 13 to 16 years) and she lives for Sailor moon transformations as in the well known cartoon. At 16 years, she transforms herself into Elisha Cuthbert teen with animated clips coming from Lucky girl, Believe, 24 ... Uses the Bingo New Orleans (Sirmo 1984) to answer to her questions and an original Sailor Moon Bagatelle. Dont works if you dont win in GNDchild table.

GNDwoman: Woman Life. Uses animated clips from The Girl Next Door movie. If you marry her, you win a generation and restart in Table 2 for a new generation. If you dont win before she is 31 years old, she leaves you for the young boy of the movie. Uses an original Girl Next Door pinball inspirated by Spellbinder by Williams and an antique love tester machine (Exhibit supply 1929). Dont works if you dont win in GNDteen table.

If you have not 250 mb memory free and a good graphic card, this game might take a little while loading. Once loaded, the game is very fluid. Recommended configuration: 2,8 Ghz - 512 Ram
Minimum configuration: 1,8 Ghz - 256 Ram Program size: 12 Mb

This is our first and probably only Locked Release. The reason is that if any of the graphics, animation, or texts are altered, the game will be destroyed. So in order to protect all our hard work, and your DL time, we have decided to lock the table.

Enjoy the game for the fantasy that it is. If you don’t win at first. Restart the game and try again

Available exclusively at Pinball Nirvana, Girl Next Door will not be offered at any other site. Get it here and only here, page down to find it:

http://pinballnirvana.com/modules.php?op=modload&name=UpDownload&file=index&req=viewsdownload&sid=24

John & Patrick
 

patrick

*********
Here screenshots of the child table in the baby level
 

Attachments

  • 1babystagescreen1.jpg
    1babystagescreen1.jpg
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patrick

*********
Game updated to V2 - V1 bug fixed

In the first version, a problem was coming at the beginning of the child table when the plungerkey is return or enter.

My preference parameters are Up for plunger key, right for rightflipper and left for leftflipper.

In the intro, the return or enter key was assimilated as an empty answer to the first question (what is your name) and the second question (give me a name) appears immediatly. The name of the boy was empty and the girl does not accept to play with a noname boy in the child table

Bug fixed.
A V2 is now uploaded, using Up (keycode=200) in the intro and giving a default name to the boy (Billy Joe) and to the girl (Elisha).
Allows now to play the intro with plungerkey= enter in the preference keys. No other amelioration in that quick update just for easy keys to play.

Patrick
 

patrick

*********
Girl Next Door americanized version

Patrick, popotte, & tiltjlp have released an update of Girl Next Door. This version has Americanized text for an easier to understand storyline. While graphics and gameplay have not changed, the new texts should help the game make a bit more sense to English speaking players. :D :roll: :)
 
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