Neo
Pinball Nudger
- Joined
- Dec 30, 2004
- Messages
- 111
- Reaction score
- 61
- Points
- 35
- Favorite Pinball Machine
- Medieval Madness
Hey all,
Not sure who all is left around here...it's been a while (about 4 years since I released my last table). ANyway, after about 4 years, I just recently came across this new VPX, which is quite different from previous versions of <acronym title="Visual Pinball" class="bbc ipSeoAcronym">VP</acronym> I'd worked with in the past. So in an effort to get familiar with the new VPX, I have started working on this little table. The script and the playfield art is pretty much done at this point save for debugging and some tweaking.
This table is inspired by the PC game League of Legends (not sure if anyone here plays). For those who haven't, one of the city-states in the League world is called Piltover, a city that is one of the most technologically advanced (with some magic mixed in for good measure) of all the city-states in that game. The champions in the game from there and images I've seen of the place strike me as having a steampunk feel to it. I tried to picture someone in Piltover building a pinball machine. What would it look like? This is intended as my interpretation of what such a machine could look like.
This is intended as an EM-style game (first EM game I've attempted) with some more recent features. Currently the features I have planned are: A captive-ball target, two multiballs (2-ball and 3-ball), a dual bonus-count system, multiple drop and stationary targets, a couple of rollovers, three kickers outside of the drain and ball release, and a single gold ball (targets hit by the gold ball score double) mixed in with the standard silver balls.
Being as VPX is new to me, I'm keeping the layout pretty simple, so there are likely a lot of similarities with the default table you get just by selecting "New." Hopefully I can still come up with a table that's fun to play.
Anyway, let me know what you think, any suggestions for improving the playfield, things I could add, things to maybe take out, etc. All I ask is just to keep it constructive.
Take Care
Not sure who all is left around here...it's been a while (about 4 years since I released my last table). ANyway, after about 4 years, I just recently came across this new VPX, which is quite different from previous versions of <acronym title="Visual Pinball" class="bbc ipSeoAcronym">VP</acronym> I'd worked with in the past. So in an effort to get familiar with the new VPX, I have started working on this little table. The script and the playfield art is pretty much done at this point save for debugging and some tweaking.
This table is inspired by the PC game League of Legends (not sure if anyone here plays). For those who haven't, one of the city-states in the League world is called Piltover, a city that is one of the most technologically advanced (with some magic mixed in for good measure) of all the city-states in that game. The champions in the game from there and images I've seen of the place strike me as having a steampunk feel to it. I tried to picture someone in Piltover building a pinball machine. What would it look like? This is intended as my interpretation of what such a machine could look like.
This is intended as an EM-style game (first EM game I've attempted) with some more recent features. Currently the features I have planned are: A captive-ball target, two multiballs (2-ball and 3-ball), a dual bonus-count system, multiple drop and stationary targets, a couple of rollovers, three kickers outside of the drain and ball release, and a single gold ball (targets hit by the gold ball score double) mixed in with the standard silver balls.
Being as VPX is new to me, I'm keeping the layout pretty simple, so there are likely a lot of similarities with the default table you get just by selecting "New." Hopefully I can still come up with a table that's fun to play.
Anyway, let me know what you think, any suggestions for improving the playfield, things I could add, things to maybe take out, etc. All I ask is just to keep it constructive.
Take Care