Pinball Power (Masteronic, 1989)

VP9 Recreation Video Games Pinball Power (C64, Mastertronic, 1989) v1.0

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pycur

Pinball Player
Joined
Aug 21, 2023
Messages
12
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Points
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Favorite Pinball Machine
Getaway, World Cup Soccer
So I got some balls, and after a very intensive work for 5 day, I'm proud to release the good old C64 classic Pinball Power table's remake to Visual Pinball 9. I started the skeleton in 2007, and some months ago I found it again. I asked some help to make it, but mainly managed to get enough working code samples to figure out how to make it happen.
Feel free to ask, and give suggestions. I don't promise I will update it very soon. If there is a painful bug. Nothing more.
The only thing is missing a flasher from goal, and tilt is not yet implemented, suggestions accepted.
Have fun!

Known bugs:
---------------
- Sometimes gates are stuck after launch ball. Close VP and reopen table...

Rules:
-------
Skillshot hole: 50 points.
Skillshot complete: 100 points and 3 bonus points.
Bumpers: 10 points.
Spinner: 10 points/round.
Goal: 100 points and 1 bonus points.
Slingshot: 50 points.
Hit slingshot 3 times to LIT opposite inlane for 1 bonus point.
LIT Extra Ball by getting 40 bonus points. And get it by leaving the table on any outlane.
Outlane when LIT: Extra Ball and 100 points.
Left/Right black targets: 50 points each.
Completing it rewards 100 points and 5 bonus points.
Drop target dominos 100 points each, and hidden hole gives 50 points and 3 bonus points.

Bonus points are counted for 100*each.
Bonus points are counted after ball went down.
Bonus points are also can be counted on the left sidewalk to the top right hole.


Update 1.1:
--------------
I found out how to make the upper info text scrolling. Check out that version too! :)

Update 1.2
------------
I made a lamp under the goal.
Extraball sound handling is fixed.
Extra ball shoot again now keep showing until player launches the extra ball.

Update 1.3
------------
Some sound was missing, like getting the ball, and the gates.
And now have a ball out sound. It was not there originally, but was needed. :)

Update 1.4
------------
Maybe the final update.
Now have init game sound and lights testing up and down just like the original.

Update 1.5.
NOW it's really final. PINBALL POWER now lights up when extra bonus counter is running.
It got a nice Shoot Again lamp.
I tweaked the table to reach piano targets, and the upright slide to the extra counter. It was way too horizontal and bumper could pitch up the ball there, and stopped.

Now I think I really finished... :D
Sounds OK, lamps OK, bonus counter light OK, playfield OK, everything seems to be in order, just like in the original.
New TopScore sound!

Pinball Power1.5.jpg
 

Attachments

  • PinballPower1.5.vpt
    1.1 MB · Views: 1
Last edited:
Servus, and nice work. ^^

The C64 was huge for me in the 80's, and I thought this was pretty-much the best table for it, outside of the neato adaptation of Williams' "Black Knight," which was called "Midnight Magic" on 8-bit machines.

Of course, there was also Bill Budge's solid adaptation of Williams' "Firepower," called "Raster Blaster." It was made for the Apple II and Atari, sadly never showing up for C64.

But I thought Pinball Power was quite cool, a lot of that because it was seemingly the first ever to attempt giving the player a realistic view of what an actual PB was like to play. The physics were also pretty good for the time, and the layout, simple but classic.

So many doggone pinball sims on computer, even stretching in to the 90's and beyond, were simply terrible, not necessarily because the physics or other parameters were outright BAD, but because the designers barely knew a thing about good playfield design.

By comparison, real-life pinball was of course getting lots more flashier and impressive from the 80's on, and it seems like a bunch of the computer-sim designers mainly wanted to just cash in if they could, not really caring if their virtual machines made any sense to actually play.

Haha, sorry for the essay. XD
 
Yay I managed to make the scrolling text working! Check it out! :)
 
I made a gameplay, watch it here:
 
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