Silent Hill

Sons de Interface e Inventário - Modernos e Clássicos

Se há algo que os fãs de jogos clássicos adoram... é a interface do jogo soa para coisas como o menu de inventário, pegar itens, usar um item, etc. Os jogos Classic Silent Hill têm alguns sons muito específicos usados na maioria de seus jogos. O novo remake de Silent Hill 2 mantém alguns dos sons clássicos, mas também tem ótimos sons novos. Fiquei dividido sobre o que usar no pinball de Silent Hill.

Então... por que escolheu? Em vez disso, incluo sons modernos e sons clássicos para coisas como menu e inventário, etc. O jogador pode escolher qual deles prefere usar. Outras partes do jogo terão uma mistura de sons antigos e novos.

View attachment 47809
This will be the best pinball table ever. ;)
 
NEW! Nightmare Alley Gameplay!

This video shows the terrifying gameplay demo of the entire first scene (Nightmare Alley) from my fan-made Silent Hill pinball game!

Silent Hill Pinball is different than other pinball games. There are aspects that will change as you progress through the game's story. This includes the upper half of the playfield, the ramps, the bumper section, the middle open video display area, and more will completely change. The playfield layouts and appearance will change from the foggy town of Silent Hill to the hellish Otherworld.

You will need to fight horrific monsters, locate key items, manage your health and survive in order to find your lost daughter in the town of Silent Hill!

Longtime Silent Hill fans will recognize many items, sights, and sounds from the entire game series. I tried to add as many beloved things from the series as I could that means so much to me and many other fans. Some things are from the classic games, some are from newer games. This game follows the story of the 2006 movie while combining many aspects of the Silent Hill video games for the gameplay portions.

There is lots to see in this video... and this is just the START of the game.

There is more is to come with future updates!


This youtube video is in 4K and has chapters:

 
Nothing to see here...looks like your basic 1970s table LOL. Just kidding! I especially like the changing mini tables.

NEW! Nightmare Alley Gameplay!

This video shows the terrifying gameplay demo of the entire first scene (Nightmare Alley) from my fan-made Silent Hill pinball game!

Silent Hill Pinball is different than other pinball games. There are aspects that will change as you progress through the game's story. This includes the upper half of the playfield, the ramps, the bumper section, the middle open video display area, and more will completely change. The playfield layouts and appearance will change from the foggy town of Silent Hill to the hellish Otherworld.

You will need to fight horrific monsters, locate key items, manage your health and survive in order to find your lost daughter in the town of Silent Hill!

Longtime Silent Hill fans will recognize many items, sights, and sounds from the entire game series. I tried to add as many beloved things from the series as I could that means so much to me and many other fans. Some things are from the classic games, some are from newer games. This game follows the story of the 2006 movie while combining many aspects of the Silent Hill video games for the gameplay portions.

There is lots to see in this video... and this is just the START of the game.

There is more is to come with future updates!


This youtube video is in 4K and has chapters:

 
WORK IN PROGRESS

Nightmare Alley Gameplay! (short)


This video shows some of the terrifying gameplay of the first scene (Nightmare Alley) from my fan-made Silent Hill pinball game!

This is a trimmed down "SHORTS" version of the longer gameplay video on my channel (which shows a lot more, and is in 4K).

 
We're going to have a wonderful Halloween this year. Terry has outdone himself again. All FP users will be delighted with his colossal work. You have no idea how much work this represents. Please be generous with your thumbs-up, as it's his only salary.

👍
 
Definitely won't be done by Halloween. This is just the start of the game. Many more Scenes, and playfields, etc to go. :)
 
WORK IN PROGRESS

New playfield layout #2 - blender render preview


Yes, you read that right, this is the second playfield layout for Silent Hill pinball. This game is different than all other pinball games, in that it changes it's playfield layout as you progress through the game. After you have escaped the Nightmare Alley in Scene 1, the game changes to this all new layout with different features that drastically changes the gameplay.

These images are Blender previews and not actual screenshots. The black areas are for light inserts, decals, etc. The underfield open area has a video display and multiple mini-playfields that move and change, and more.

This section of the game is fully working, but I need to now complete the progression / gameplay portions. Love the way this playfield plays so differently than the first. It's very flowy. :)

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wow beautiful playfield what a great job😳
 
New playfield layout #2 - in-game screenshots

This is the second playfield layout for Silent Hill pinball, at the start of "Scene 2 - Monster Mystery". This game is different than all other pinball games, in that it changes it's playfield layout as you progress through the game. After you have escaped the Nightmare Alley in Scene 1, the game changes to this all new layout with different features that drastically changes the gameplay. You'll also notice the OBJECTIVES inserts are all changed and different than what they were in Scene 1.

The Magna-post is similar to the newer Stern Godzilla magnet post, but with this playfield design it can dynamically change the direction of the ball in each direction coming from a few locations.

The Magna=Shot is enabled by the two action targets. When a ball hits it, then the Magna-Shot activates and traps the ball. You have 3 seconds to press launch/action which will fire the ball to the upper right VUK / ramp. This is the only way to make that shot.

The right orbit shot will make the ball travel to two hidden drop targets at the top of the playfield that, when hit, will make the ball fall into the red upper loop around the bumper, opening up access to the rest of the orbit shot. When both of the orange triangle inserts are lit, then the entire orbit shot is opened up, so you can now access the upper left hidden vuk and ramp.

The left lane shot will fire the ball straight up and dump it on to the left ramp.

All this combined makes for a very flowy layout with fun surprises and changes to the gameplay on the fly.

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View attachment upf2 first look.mp4
 
wow a lot of great work
 
magnificent playfield with the portals and all the graphics around it, super nice work, I love it👍
 
Very impressive work !
 
Return to Silent Hill

Official Teaser Trailer - Deep Dive!

Monsters, Wigs, and Fonts... oh my!



In this video, I break down the small details seen in the new Teaser Trailer for the upcoming Return to Silent Hill movie, coming in Jan 2026!


 
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