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- Mar 16, 2013
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Ok,we all know that the 2 left / right slingshot, are two systems created mostly to throw the ball out, i mean, the direction they push the ball is 80% line out,especially if you reconstruct a real table, and follow the original positions of the slingshots.
Now.... we can adjust them in the editor and in xml, so they don't go out-line mostly, and that's another way.
I have devised a three-contact mode of the slingshot, see photo, and each contact is equivalent to its own speed(better say, velocity) and angle of bounce
here is also a video that demonstrates it, sorry slowdowns, but you can understand
View attachment slingway2.mp4
Is in development, it is not the slingshot and there are no emkickers to fend off the ball, but the ball.SetVelocity function,which converts the position or direction (the coordinates of an object) that you would like the ball to take, into an angle.
Btw,it could be improved but I don't have math knowledge, we'll see!
Now.... we can adjust them in the editor and in xml, so they don't go out-line mostly, and that's another way.
I have devised a three-contact mode of the slingshot, see photo, and each contact is equivalent to its own speed(better say, velocity) and angle of bounce
here is also a video that demonstrates it, sorry slowdowns, but you can understand
View attachment slingway2.mp4
Is in development, it is not the slingshot and there are no emkickers to fend off the ball, but the ball.SetVelocity function,which converts the position or direction (the coordinates of an object) that you would like the ball to take, into an angle.
Btw,it could be improved but I don't have math knowledge, we'll see!
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