I have seen /tried many types of ramp assists:re: Boosting a ball up a ramp,
In VP, I remember placing a trigger near the bottom of a ramp, which linked to examining the X & Y velocity in script. If the ball was close to 'making it' up the ramp, I could give it a little boost via XVel and YVel. If not, I could just leave the ball alone. It was a nice little solution for a ramp that was acting 'unfairly,' but no idea if that same method works in FP / BAM.
IIRC FarSight (the Pinball Arcade guys) used to go overboard with such tweaks, making their tables downright wonky to play. I don't miss those tables.
Prior to BAM (we didn't have a way to monitor for velocity and location etc.. of ball)
1. So authors used kicker or kicker ramps like Paolo is suggesting that were trigger by hit events
With Bam ball monitoring we can now try many things:
1. Alter the Flipper Response
2. Assist the ball up the ramp based on ball velocity or location using directional magnet pulses
George stated earlier he didn't like the ramp assist method....