I don't remember where, in another thread I had mentioned this, in fact I have always adjusted, both the omega, and in the editor, in my tables, and I have never had problems with ramps ... (apart from two) obviously for others tables, (without bam) this problem can be encountered.
in vpx, i don't know if the table can be adjusted, as in fp, i mean both in length and in width, so if you can't then it is normal to do ramps in patterns, so in a more gentle way, so that the ball goes well.
having said that, the fp ramps work better if they are well adjusted according to the length of the table, if you take a longer ramp then the climb is more less l steep, if you do it the ramp shorter then it is normal that it is steeper ,it must also be said that many ramps are necessarily made in models, if they have diverters, double lanes, etc etc .... but if you have a single ramp, that of fp if done in a way that respects certain criteria, then it works very well .... you don't have to do it in a model ... it's all a matter of practice.
a "ramp assist" does not have to be a method used necessarily, (but sometimes it is useful) but in my opinion increasing the strength of the fins too much just to be able to complete a steep ramp, created for that type of table, would affect everything the game of the table ..... let me explain better
this is also conditioned by the speed that one uses of the ball,xBAM.BallSpeedLimit = 2000......and it is a moderate inclination (table slope) I use between 1500/2000, and 6.5/7.5....... because in my opinion if you have a higher speed of the ball, between 3000/5000,and a high incline(table slope 8/10) and in addition you increase the strength of the fins (in a drastic way) you will see the ball hit by the fins at lightning speed, and while playing, perhaps in a hectic moment, you will not understand where the ball is, and when you should hit it.....with the result that you will have a very confusing game, and you will need "slow motion" on the table, to understand what happens .........sorry it's just an ironic joke.
there are many things to consider, in order to have optimal physics, but it is always conditioned by the type of table you are dealing with, and to use the best construction techniques
it's not enough just to adjust the fins, or adjust the table slope, or put an "assist ramp" ... or something else .... in a table, but you have to understand how the table was built before, since we are talking table of which a "re-mod" is being made,it is not a criticism, but only an opinion.
in conclusion, sometimes a table is built based on the playfield (texture), and not on the measures that a table requires, for a better development of the game, and this affects the ramps .... negatively