Centaur (Bally, 1981) VP8

VP8 Bally SS Recreation Centaur (Bally, 1981) VP8 v1.2 GOLD

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PacDude,
Version:Gold Edition 1.2,
Bally 1981,
IPD No. 476

RULES:
(From The Pinball Archive RuleSheet)

Here's a brief run-down on the multi-ball feature on CENTAUR and CENTAUR II.

By the way, when the game is over, press a flipper button to see the names of these features. Also, the voice should echo! (VPM issue). There's a reverb unit the (real) game.

An "orb" or "power orb" is a ball (for multi-ball play).
Balls are not locked on the playfield, they are represented by the 1-4 amber lights between and above the flippers. You can "capture" or "lock" 1, 2, 3, or all 4 balls. Added to the ball in play, you can get 5 rolling about the field at one time. Balls are put into play automatically from a feed in the shooter lane that raises when a ball is fired from a coil below the playfield.

Now for some game features. There are 2 release targets, one behind the inline drop targets - the Chamber feature, and one in the upper right above the shooter path. When lit and hit, they will release all captured balls. Making the 4 guardian rollovers (the blue lights above the lanes one the bottom sides that either go out or back to the flipper) will release one ball. By the way, when you get 3 guardians, the game will say guardian releases power orb.

There are 4 (white) drop targets below the 2 pop bumpers. These are the O R B S targets. Making them in order from left to right will also release 1 ball.

Additional "PD CPU" Option Rules by PD
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-The Power Orb balls are now color coded transparent crystal balls that pulse with light from within when they are powered up. Special awards are collected when Powered Orbs are sent to an enabled magnet "Power Station" (found below the right red release target by the shooter lane exit). The Power Station magnet is enabled by the 1-4 drop sequence targets (as the regular magnet is in the regular game).

There are 4 regular Power Orbs types and 1 Special Power Orb type. The regular varieties are Red, Amber, Green and Blue and match up with feature awards related to the same type of lights found on the playfield descrbied below. The Special Power Orb is a regular steel ball transformed into a glowing Black & White Power Orb at the enabled Power Station. It has its own reward when collected there and special abilities described below.

Regular Power Orbs can be drained of their power by lit spider targets on the playfield (which then become unlit). They then appear as non-pulsing dark colored crystals. Drained Orbs must be first powered up again (to pulsing light status) by charging them at the Magnet when it's enabled. They can then be collected as awards if the magnet is relit and the charged ball is sent there. The Special Power Orb is not only unaffected by the spider targets, it acts like a minesweeper in that it actually drains the power out of them until they're relit, making them safe for the other Power Orbs to travel over (assuming the special power orb hasn't been drained for its award; otherwise it does nothing). The draining spider targets relight when another power orb is ejected or all balls drain.

Awards Collected at the Power Station by Power Orb Type:
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Red - Automatically completes the 3 rollovers which gives the next bonus X award.

Amber - Automatically knocks down the "ORBS" drop targets in reverse order which charges the next Power Orb. It does not normally release another Power Orb unless "OR" is already down in order since it knocks down "BS" first and then "OR".

Green - Automatically knocks down the 1-4 Sequence targets in order which then charges the Power Station magnet and usually the right Release All target (depending on the regular game rule status).

Blue - Automatically completes the Guardian Blue Inlane lights which will normally eject another Power Orb if the Guardian Light is on (dip switches affect whether it is lit once per regular ball or for each completion).

Black & White Special Orb - Automatically knocks down all the queen's chamber inline drop targets, clearing the way for an All Release Orb Attack or Special/Extra Ball.
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  • ChatGPT @ ChatGPT:
    @Free Bally!, A pirate, known for his seafaring adventures and notorious escapades, found himself in a rather peculiar situation. After a particularly rough storm that had battered his ship and crew, he realized that they were running low on provisions and, quite embarrassingly, that he was in need of adult diapers due to an unfortunate bout of seasickness that had left him with a weakened constitution.

    With a grumble and a scowl, the pirate docked his ship at the nearest port town, a bustling marketplace known for its variety of goods and fresh seafood. He tied his ship securely at the harbor, adjusted his tricorn hat, and made his way to the market with a swagger in his step, trying to maintain his fearsome reputation despite his current mission.

    As he walked through the crowded streets, the pirate attracted curious glances from the townsfolk. His appearance was striking, with a weathered coat, a hook for a hand, and a parrot perched on his shoulder squawking,
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  • Free Bally! @ Free Bally!:
    (AI prompt) Why did the pirate have an eye patch?
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  • ChatGPT @ ChatGPT:
    @Free Bally!, Pirates are often depicted with eye patches in popular culture, but the reasons for this vary. Here are a few possible explanations:

    1. **Injury**: The most straightforward reason a pirate might wear an eye patch is that they lost an eye due to injury. Pirate battles, sword fights, and the general hazards of seafaring life could easily lead to eye injuries, necessitating an eye patch.

    2. **Myth and Stereotype**: The image of a pirate with an eye patch has become a stereotype perpetuated by movies, books, and other forms of media. It's part of the romanticized pirate image that includes peg legs, hooks for hands, and parrots on shoulders.

    3. **Preserving Night Vision**: A more interesting and practical theory suggests that pirates wore eye patches to keep one eye adapted to the dark. When moving between the bright deck and the dark below decks, a pirate could switch the patch from one eye to the other. The eye that was covered
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  • Free Bally! @ Free Bally!:
    nope... it was because a seagul shit in his eye the day after he got the new hook fitted
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  • JonPurpleHaze @ JonPurpleHaze:
    He couldn't scratch his eye, or tried and had to get the patch because of the hook...:pirat:🏴‍☠️🪝
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  • Free Bally! @ Free Bally!:
    ahh well, back to work tomorrow
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  • Free Bally! @ Free Bally!:
    Looking at Tuesday for a real day off, ahhh
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  • JonPurpleHaze @ JonPurpleHaze:
    Hope you find your keys!
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  • Free Bally! @ Free Bally!:
    But working long every darned day has (Finally!) cleared up pain in my hip that has plagued me since April
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  • Free Bally! @ Free Bally!:
    haha, naw the keys are long gone. HAVE to get a new pair of pants... Without A Hole In The Pocket!
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  • JonPurpleHaze @ JonPurpleHaze:
    Get AC 4! you :pirat:
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  • Free Bally! @ Free Bally!:
    Got AC, weather-liars say i'll need an umbrella all weekend
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  • Free Bally! @ Free Bally!:
    ohh oops
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  • Free Bally! @ Free Bally!:
    you mean the pirate game!
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  • JonPurpleHaze @ JonPurpleHaze:
    AC = Assasin's Creed...4...Black Flag.
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  • Free Bally! @ Free Bally!:
    heh, they all look like pirate queens, instead of a gig on the beach, the Law Of The Sea says they have to fight until there's only one
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  • Free Bally! @ Free Bally!:
    ahoy, have to go make some salad of fish chunks flavored to taste like crab, have a salty Friday ya scallawag!
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