Millionaire (Williams, 1987) VP8

VP8 Williams SS Recreation Millionaire (Williams, 1987) VP8 v5.02 JP 2020-01-28

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Millionaire (Williams, 1987) VP8 v5.02 JP
by jpsalas
IPD No. 1597

Williams 1987. VPM table, needs the original roms.

Revision History:
log:
5.02 Fixed defect led :)
5.01 Fixed light not working
5.0 Added new plunger, backdrop, leds...

2.0 SE
-New closer look.


1.0 released version. 8.8.2006
Bugs known: in game the roulette doesn't show the right award, but it does during the test.
To test the roulette: press END, 8, wait for OFF to come up and then press 1 to start the test.
I anyone has a solution, ny e-mail is up there :)

1.01 (a few hours later)
Fixed Roulette. Thanks Destruk!

1.02 8.august.2006
Added new mechanical and EM sounds.
Tweaked flippers, kickers and the roulette time.
Added new backdrop. Old one still there.
Rules:
MILLIONAIRE GAME PLAY

M-O-N-E-Y Targets:

Hitting all five targets once opens the Left (dram lane) Gate*. 'BIG MONEY' sounds.

B-A-N-K Targets:

Hitting all four targets lights the lamp for each letter, and:

A. Opens the Right (dram Lane) Gate*.
B. Blinks the SILVER Target lamp. Then, hitting the SILVER Target lamp causes the B-A-N-K lamps to begin blinking, and sounds 'BREAK THE BANK'. Hitting each B-A-N-K Target again starts blinking the GOLD Target lamp. Hitting the GOLD Target again starts blinking the LIGHTS CASH HELD lamp.

Awarding EXTRA BALL (Earn Again):

Score an EXTRA BALL by:

1. Landing in the EXTRA BALL hole on the WHEEL OF RICHES; or
2. Hitting the M-O-N-E-Y and GOLD targets to light the EXTRA BALL arrow. Then, a ball shot up the path of the lit EXTRA BALL arrow gets the EXTRA BALL, and lights the EARN AGAIN lamp.

WHEEL OF RICHES:

Landing in the Eject Hole with the lighted SPIN lamp starts the WHEEL OF RICHES. Both SPIN lamps are lit at the beginning of every ball; they go out after a shot lands in the Eject Hole. A flipper return lane shot can !ight the SPIN lamp again, but a timer controls its ‘On’ period.

The WHEEL OF RICHES has 12 scoring possibilities: $10,000; $20,000; $30,000; $40,000; $50,000; $1 00,000; 2 - $5,000 or EXTRA BALL WHEN FLASHING; 2 - $5,000 or SPECIAL WHEN FLASHING; 2 - $5,000 or MULTl-BALL.

Moving Ball Guide:

Success with this skill shot allows the player to score the (Gold Bars) Drop Targets and advance the Bonus Multipliers 2X - 3X - 5X.

MULTI-BALL Play:

Locking the balls (up the left ramp, or into the wireform ramp) starts the Payoff display (Example: Go for Emerald $100,000). Multi-Bal

play then begins as both balls speed back onto the playfield.

PAYOFFS:

Locking the balls again (up the left ramp, or into Ihe wireform ramp), while in Multi-Ball, scores the Payoff. The 4 Payoff levels are Emerald (1 00,000 - 500,000); Ruby (250,000 - 1,000,000); Diamond (500,000 - 2,000,000); Hotshot (500,000). The hotshot level is only revealed, when the player scores a Diamond payoff. Each payoff level goes up $5,000**, until its maximum payoff value is reached. When a player scores a payoff, that payoff resets itself to its minimum value.

MILLIONAIRE Status:

The closer a player nears earning a million, the more letters of the word MILLIONAIRE light on the playfield. When a player scores one million, the game announces, 'MILLIONAIRE', and awards a spin on the WHEEL OF RICHES. Flipper Buttons Holding the left flipper buton displays the first 3 Payoff levels, or the Payoffs left to be scored. Holding the right flipper button shows the Replay level and the latest High Scores.

Bonus:

Bonus goes from $1 ,000 to $79,000 with no lighted bonus multipliers. The Bonus amount shows on the playfield by lighted lamps during play, and in the players’ score displays at the end of play for a ball.

* - Timed Feature Adjustable by Operator
** - Value Adjustable by Operator
ROM------------------>
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