NintenSega (Original) by Aduke

SS Original Table BAM FP NintenSega (Original) by Aduke v2.22

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Solid State Machines
by Aduke
at 2019-12-14
Type Original

Custom PhysicsFP Physics 1.0

The universe of Pokemon, Mario & Sonic in one single pinball.

The pinball still have tinies issue due to a bad gamecode from v1.x (I wasn't good at all in 2010/2011...). Take the script back and try to fix everything is a bit time consuming.

Merry christmas everyone, and a gift from me for you :) : This new version of nintenSega

Thanks for BAM for it's custom physics & FP bugs fixes.

Want to see a gameplay? No problem :

What's news in v2.22:
- Special award via mystery not working. Fixed
- Skill shot off after a ball save.
- Sega drop targets scoring always print in 1x multiplier playfield. Fixed
- Awards texts on playfield now in 8bit style.
- Print Multiball is ready on display.
- Ball Saved sound missing. Fixed
- Anti-aliasing in some textures.
- More flasher animation.
- More GI animation.
- More playfield lights animation.

What's news in v2.21:
- Added more realistic effect sound
- Ring mode display information
- Jackpot/Super Jackpot steps not working well at all. Fixed
- Pokemon mode set text when advance it + sound. Nothing before
- Mario Mode bumper start now at 20 then 30. It was 15 & 25 before.
- Sonic Mode must now collect 20 then 30 rings. It was set by a specific bad rule
- Sonic Mode display changed.
- Mario coin cumulable for small awards.
- Add "EGG" letters decal in multipler lanes.
- code optimisation
- minor bug fixes

What's news in v2.20:
- Mystery not given when playing with a pokemon character. Fixed
- Kickback didn't work proprely in some condition. Fixed
- Multiplier scoring increase by 7 seconds instead 4.5 seconds.
- Mario mode now start at 15 bumpers. It was 25 before.
- Sonic mode start with 5 bonus rings.
- Modes not reset proprely after a Eggman Attack. Fixed
- Start end of ball bonus at 5K instead 1K.
- Add Auto catch ball in Mario mode and Evolution multiball if you hit the rubber just above.
- Mario Coins collection give 1 bumper advance in Mario mode.

What's news in v2.19 :

- Playfield Drawing improvement.
- added more GI lights.
- Added new texts.
- Add versus modes (HEDGEHOG, POKEBALL, MUSHROOM), not a primary mission.
- Add a ball mystery not working. Fixed.
- Add HurryUp mode.
- Memory for Sonic & Mario modes, it was always reset before.
- Multiplier scoring can grow up to 5x, it was 2x before
- You can catch a ball to get to upper playfield easier by shooting pokeball target.
- Multiball drop targets texture changed to "EVO" style from pokemon.
- Multiball name "Evolution multiball", it was written "NintenSega multiball" before.
- Variable jackpot for evolution multiball.
- Multiball can be started while a mission is active.
- Double value error sometimes. Fixed
- Outlane specials not working. Fixed
- Scoring recalibration. Easier to get a higher score.
- More user information display.
- code optimisation
- minor bug fixes
A pinball with a mix of Pokemon, Mario & Sonic worlds. Based on a imaginated storyline.

Eggman has found and created project ready to destroys galaxies. Pikachu, Kyogre, Groudon, Rayquaza, Mario, Luigi, Peach, Yoshi, Sonic, Tails, Knucles & more have to stop him. Hidden in Astromieda planet, they will try to make the biggest teammake possible to stop him. But is everyone ready to be agree each other? We must see.
Main rules :

- Attack / Ring mode : Shoot left loop to light mode, start via center kicker.

- Evolution multiball : Hit the 3 drop targets, then solenoid. Start via center kicker. Same way for jackpots.

- Versus mode : Complete topic letters, 2 completed will start a Versus

- Super star : Hit the 3 upper drop targets in Evolution multiball to light it.

- Mystery : Hit "SEGA" drop targets to light mystery award.

- Eggman mode : Complete everything to start wizard mode. Mode never stop until 1 ball left in playfield.

Something else we need to know before playing game?
- The "S" key allow you to use the center button of the pinball
- 1 To 4 can play
- 3 Balls per game by default
- If ball is locked, a ball search is present
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