The Hungry Dead (Original) v1.3 BAM
This is the same table that was posted on Pinsimdb in 2019. I was asked to post this version because Pinball Nirvana has the old version and this version updates it with new BAM features.
Having been built in 2005, this is the oldest table I have ever revised. If you sort all the tables on Pinsimdb in ascending order, revision 1.0 of this table is listed as the sixth oldest. It has no ramps, mini-playfields or upper/lower playfields. I don't think Future Pinball could support any of that at the time. Even though it is simple, the table configuration is challenging to play and the art and sounds are kind of creepy in a fun way. The Heads Up Display (HUD) is pretty unique. It uses textures that are loaded in Future Pinball's texture manager for the numeric displays so the font can have a different appearance.
I created custom physics for this table. If you want the ball to be faster, you can increase the slope to 9. You can also increase the ball mass up to 76 and the gravity up to 5500. The higher the setting, the faster the ball will play. I also found that Physics 2.4, 2.5, 2.6 and Slamt1lt's 2.7 work on this table also. I also added dynamic flippers.
I also added my usual HUD mod to the script that makes the HUD toggle key. All you need to do is press the HUD Toggle Key to toggle the heads up display (HUD) off and on. The setting is then saved to the fpRam file in your Future Pinball folder. When you close the table and open the table the next time, the setting will be the same as you set it up in the previous session.
I added a line to the script that allows you to change the number of balls per game.
I created 4 loading screen images. There are 2 desktop version and two portrait versions for pinball cabinets. You can change the loading image by opening Future Pinball's editor and clicking on the "Table" pull down menu and selecting "Table Info". Then change the "Loading Picture" to one of the following options:
Loading1 - desktop version
Loading2 - desktop version
Loading1Alt - cabinet version
Loading2Alt - cabinet version
The download has two variations. There is the basic version for general PC usage and pinball cabinets. The other version of the table is for use for a desktop PC on a single monitor with a portrait orientation. This version will be of interest to you if the monitor on your PC can be rotated 90 degrees. There is a screenshot of it that you can view on the "Images" tab of this posting.
The download includes a rules section in a PDF file.
I have added new lighting options. You can change them by pressing the Special 1 key.
I have actually never cared much for the macabre but this table never carries it too far and it is all in fun. It is kid friendly and fun for all ages to play.
Table Developers: ruckage, GeorgeH
George
This is the same table that was posted on Pinsimdb in 2019. I was asked to post this version because Pinball Nirvana has the old version and this version updates it with new BAM features.
Having been built in 2005, this is the oldest table I have ever revised. If you sort all the tables on Pinsimdb in ascending order, revision 1.0 of this table is listed as the sixth oldest. It has no ramps, mini-playfields or upper/lower playfields. I don't think Future Pinball could support any of that at the time. Even though it is simple, the table configuration is challenging to play and the art and sounds are kind of creepy in a fun way. The Heads Up Display (HUD) is pretty unique. It uses textures that are loaded in Future Pinball's texture manager for the numeric displays so the font can have a different appearance.
I created custom physics for this table. If you want the ball to be faster, you can increase the slope to 9. You can also increase the ball mass up to 76 and the gravity up to 5500. The higher the setting, the faster the ball will play. I also found that Physics 2.4, 2.5, 2.6 and Slamt1lt's 2.7 work on this table also. I also added dynamic flippers.
I also added my usual HUD mod to the script that makes the HUD toggle key. All you need to do is press the HUD Toggle Key to toggle the heads up display (HUD) off and on. The setting is then saved to the fpRam file in your Future Pinball folder. When you close the table and open the table the next time, the setting will be the same as you set it up in the previous session.
I added a line to the script that allows you to change the number of balls per game.
I created 4 loading screen images. There are 2 desktop version and two portrait versions for pinball cabinets. You can change the loading image by opening Future Pinball's editor and clicking on the "Table" pull down menu and selecting "Table Info". Then change the "Loading Picture" to one of the following options:
Loading1 - desktop version
Loading2 - desktop version
Loading1Alt - cabinet version
Loading2Alt - cabinet version
The download has two variations. There is the basic version for general PC usage and pinball cabinets. The other version of the table is for use for a desktop PC on a single monitor with a portrait orientation. This version will be of interest to you if the monitor on your PC can be rotated 90 degrees. There is a screenshot of it that you can view on the "Images" tab of this posting.
The download includes a rules section in a PDF file.
I have added new lighting options. You can change them by pressing the Special 1 key.
I have actually never cared much for the macabre but this table never carries it too far and it is all in fun. It is kid friendly and fun for all ages to play.
Table Developers: ruckage, GeorgeH
George