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Fast Tracking my BAM/FP comprehension

Paolo

No Bam no Play
Chat Moderator
Site Supporters
Yes experiment
Throw some new numbers into the target section in the menu. And see what happens

is this that makes me crazy, there is no system, that I put the green box where I want, without putting numbers? for example ... because with the orange box, through the code you provided me, I can move it, and instead the green box,no? would not be easier move it,like the box orange,through the code
 

polygame

Inserted Coin
I wrote to Rafal. I thought about something like being able to include GiFs or PNG by code by including them as Base64 in the script.
like so :
 

TerryRed

Pinball Master
Yes, for pup stream... you dont have a choice. You need to stream from a displayed window.

There was a previous method used for capturing hidden windows on VPVR... but it was very slow and not good for the level of texture streaming we would use and it was more cpu hungry.

HDMI or Display Port dummy plug connected to your video card will work fine. When all setup its pretty seamless. You don't even know its there.

Wish there was a simpler way. The pup plugin was a bonus really. It's perfect to use with my PinEvent mods I already had working for cabinet and desktop users. Now I just expended on that.

I program Pinevent and the table so that if it sees pup is installed, enabled, and the pup windows are streamable... then great. Super awesome videos in FP. If not... then the table will just play like normal without any pup features for anyone's setup.

You only need the Pinevent vbs files installed to play PinEvent tables.

If you want the extra pup features for videos, modern score and text, and surround sound feedback... then you need pup installed and setup for your particular setup.

Pup uses vlc media player....and strangely GIF is the one format vlc can't play. So pup uses its own methods for GIF and PNG.
 
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TerryRed

Pinball Master
While updating the lighting (to have it look more glowy) and a few other fixes / changes... I decided to add an "option" to have the G.I. cycle colours. I also have the inserts change red when draining and tilting. The game already has so much colour I figured why not.

You can keep the original white G.I. as before if you wish.

Table looks sweet in VR with the new lighting and PUP Stream.

Table is updated to 1.4 and will be released at the same time as PinEvent's 1.4 release...which should be very soon.

 

Gimli

Pinball Master
Yah, for me... if I have a good example I can see and use for new things... then I'm usually good.
@TerryRed


@Gimli

Not sure this could work... but I wonder if we could stream the FP Script Editor into FP in VR... use the BAM mini playfield tool in VR and copy and paste into the script. Probably not... but the idea is cool :)

Hey Terry !
What do you mean here?
 

polygame

Inserted Coin
Answer from Rafal regarding Animated GIfs :

"GIFs are on my ToDo list for some time. I will let you know when it will be ready to use. I hope in less than week.
Btw.If you rename gif to jpg or tga, you can add it texture manage in FP. FP can't use it, but BAM should be able to load and use it from there. No need to add extra folders or files. Maybe i will even force FP to accept *.gif extension. Focore you still will not be able to assign gif as texture."


Do you realise that we will be able to update every table with A LOT of animations as texture....If you don't see it I do :)
no more "Image sequence" tedious task an space taken in "texture manager".
 

Paolo

No Bam no Play
Chat Moderator
Site Supporters
I did not understand correctly, but it seems that if I have a movie to put on a hologram, 500 frames, it does not slow down the opening of FP? and is no longer managed by FP "texture manager", but by Bam? is this what I get it?
 

Gimli

Pinball Master
I did not understand correctly, but it seems that if I have a movie to put on a hologram, 500 frames, it does not slow down the opening of FP? and is no longer managed by FP "texture manager", but by Bam? is this what I get it?
Correct
 

Gimli

Pinball Master
Ok here is demo of the MP process.

Goal:
Lets say we want to grab the Rat Race model and shrink it an put it on top of the table at a 45 degree angle.
I will use my code template for MP's above....

You will see I play with scale just to prove that I have grabbed the table successfully....
 

TerryRed

Pinball Master
Hey Terry !
What do you mean here?

This is what I meant. :)

I have the pup plug-in streaming the FP Editor and the PUP FullDMD (FullDMD on dummy plug, Editor on 2nd TV). Ignore the image quality because the the VR preview is very low res.

Anyway... the problem here is that you lose focus of the Editor window when trying to be in FP VR. You need to go back and manually click into the Editor window. So it doesn't work well in the regard.




1591463098631.png
 

TerryRed

Pinball Master
Yah, as a cabinet user who adjusts the pov in arcade mode a lot... I'm always used to dealing with x,y,z,translation, etc and from doing Lightwave animation many years ago. So the mini playfield wasn't hard once I understood how to get the capture box. The big thing that helped me was setting it to "origin" instead of "target" when trying to make the orange capture box. What's also nice is once you get the capture box, you can choose "calculate center" to have the pivot point automatically in the middle...and then if needed adjust from there. The fact that we can change this all in script if needed is quite powerful. Very cool to be able to do the capture ahead of time in script. This could be helpful possible with custom models as well.


GIFs

- older video format
- 256 colours max
- supports transparency
- used on lots of web pages

cons

- not many editors support GIFs :(
- 256 colours max

Being able to use PNG and GIF's in FP would be very cool though. For MOTU, I added over 2000+ jpg images for the videos. With FP you can only import 30 frames at a time. :( ... and you can't delete more than one frame at a time... unless someone knows how. Please tell me. If we can use transparent GIFs in FP though that could be very cool if done right. The main limitations are the 256 colours max and dithering compared to 24 bit images / video.

I just recently had to learn how to edit and make GIFs for my update to TNA (Total Nuclear Annihilation) on VPX. I had to learn some photoshop, and it wasn't very fun compared to using normal videos in a typical video editor.... but that's more to my inexperience with photoshop.

If you look at this video, you can see in the middle screen / pupdmd display (the score,etc)... the "Last Achievement" texts are all animated transparent GIFs.


 
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