JLou5641
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RESSOURCES FOR
.
v200 ( official )
FizX and PUPSSF/DOF now work together
Thanks for Terry's Contribution
All In One Example Table - FizX, FLEEP, PUP SSF, DOF (1.6 - JLou, TerryRed)
Here the Ressource Collection ( for now in MEGA ) to put FizX on your table.
This is how folder are organized
.
v200 ( official )
FizX and PUPSSF/DOF now work together
Thanks for Terry's Contribution
All In One Example Table - FizX, FLEEP, PUP SSF, DOF (1.6 - JLou, TerryRed)
Here the Ressource Collection ( for now in MEGA ) to put FizX on your table.
This is how folder are organized
1K Physics Ball :
The 1k ball is the native FP ball on which Polygon Collision is set instead of virtual HitBox wich have very low physics resolution ( around 300 polygon only ).
FizX basic Standalone Script & Librairies ( Without Pup SSF & DOF ) :
"Official Release" of FizX version
You'll find a basic template and all FizX core files without PUP SSF & DOF
Two ways for using FizX Core:
Put the library files on your FP Librairies folder and then add this line on your table script:
ExecuteGlobal LoadExternalScript ("fpFizX.fpl\script_FizXv200.tga") ' FizX Core
Or:
Put the TGA file ( FizX core system ) on your table library file and then add this line on your table script:
ExecuteGlobal LoadExternalScript ("*yourlibraryfilemane*.fpl\script_FizXv200.tga") ' FizX Core
FizX Models:
Bumper :
New Bumper Model V3 that avoid weird behaviour.
Now Skirt is seperate from Bumper.
You need to use Bumper whithout skirt in Bumper Editor option.
Skirt model need to be import and placed separatly from PEG category.
The new bumper use metal material.
Bumper strenght at 60 is a good base.
Rubber :
All DRubber invisible model are use for rubberband post and need to be used with the FullTransparent texture.
The Mini, Tiny and post FizX Rubber replace those from FP editor. Import them from Diverter Category
You need to create a surface at the good height and link them to this surface.
All post rubber need to be named as RubberPost1, RubberPost2, RubberPost3 etc etc...
and all Rubbeband need to be names as RubberBand1, RubberBand2, RubberBand3, etc....
Slingshot :
New model for slingshot Diverter system.
It use the hardRubber material from "XML". So please reserve hard rubber material to slingshot diverter only.
For better behaviour you need to set hard rubber material in "XML" like this:
Softness = 1
Bouncing = 0
Static Friction = 1
Kinetic Friction = 1 ( or less if you want wider shoot from slingshot )
Mass need to be set as 1000000 and omega at 30 for a good start
Need to be used with full transparent texture. To see how it work in game, just disable the texture
Fleep Sounds :
This is the Fleep Sound Package. You also find a sub folder where you'll find all minimal sound package which are required for FizX v2.0 and more! All sound that already in use for FizX and PupSSF are convert in ogg format. Better and lighter for FP BAM. Thanks @TerryRed 's contribution
FizXv2.0 have now automatic hit sound between ball and PF element!
Invisible Texture :
Here the Full Transparent texture to make all "invisible DRubber", Slinghsot "Diverter" and fleep sound hit event model not visible in game.
PUP SSF files :
You'll find a template of PupPack that make the SSF working for Future Pinball!
This working with the "All In One Example Table - FizX, FLEEP, PUP SSF, DOF (1.0 - JLou, TerryRed).fpt" template file you can fin on the Root of ressources.
Work In Progress : Only for Dev and testing of new stuff and version.
If you need some new model for you table with FizX, please ask here on request subforum:
Greating,
JLou,
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