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!!! Alert to ALL!!! Mistake in FizX...
Please movefromCode:FizXBallHitSpeed = xBAM.ball.Speed
toCode:Sub Generic_Hit(FizX, hitSpeed, material)
!!Code:Sub FizXBallBounce()
Sorry for the mistake. Dynamic Bouncing actually working by using previous hit speed instead current hit speed without this "patch"
You removed "Sub FizXBallBounce()" from FizX Lite Edition so no changes were needed.