I never see a flipper with different angle for main flipper..
Since few update, wider to narrower shoot are possible.. Table like Balde Runner help us a lot for that.
How we build FizX with Anontet, is to stop "Cheating". Take
@TerryRed Jaws, no problem to aim to extra wide for target or less wide for upper outlane.
You have all you need in Gameplay option that make flipper friction working like it should.
Reducing flipper friction make shoot wider all along the flipper. Increasing Omega make shoot narrow too.
RollingEffect make the shoot wider when ball move along the flipper. Set it at 0, and it's like if your shoot is with a static/kicked ball, it will give you narrow shoot everywhere.
It all about "Balanced" tuning
Here the shoot you could have with a controlled ball:
Each shoot here is from arround 3 fps gap at 592 fps engine.
Like we discuss some times with
@TerryRed ,
@AnonTet and other, before FizX, table were made based on old DFv1 physics and shoot ( which are not consistent and weird ).. Now, just make your table like if you made a real table. And if you need more wide shoot, just make your lane and flipper angle at 124° with swing at 52° like a modern Stern Pinball.
So sorry, i will not do make independant setting for main flipper.
Our main goal is to "patch" FP issue more than "Cheating" FP issue.