Jungle Girl (Original) fpx

SS Original Table BAM FP Jungle Girl fpx (Original) v1.2

No permission to download
Solid State Machines
Future Pinball
I have a doubt, don't the double leaf map each leaf to it's own button, a.e, example, left button maps to letters A and B? Like, 2 buttons in one?
 
Soft press is Left and Right Shift. Hard press presses "a" and "'", basically the alphabet keys above the Shift keys. But yeah, each flipper button is basically two buttons in one. It's supposed to enable cradling while still allowing you to actuate an upper flipper for multiball.
 
Well, in fp you can map different buttons for right flippers individually in the settings.

In the code you just have to read those keys. I'll let shiva take care of that in this table :)

I'm thinking of buying double leaf buttons for a while so I can leave teh 2nd buttons for magnasave without constantly go back and forth in the configurations so this is great news.

As for the nudge things, read this. I don't know what HW you have but the principle should apply the same way.
 
Yeah, I can look into it when I'm doing my preflight for tomorrow's stream. I just need to tell it that I want to use the Pinscape for nudge. I'm not as worried about the tilt bob, outside of making sure it doesn't trigger TEST.
 
Just enabling it maybe not just that as I've found out.
FP gain is too low so you may need to edit the registry so the slider goes further to the right (more gain).
 
Yeah, that's what I got reading the thread. It'll take some work, which means it'll be either this weekend or next when I preflight a table for the Saturday stream.
 
It's worth the time :)
 
Yeah, I just need to take the time. Probably tomorrow morning when I'm working on preflighting for the evening stream.
 
Had a brief look. It looks to be possible, but it needs to be updateable and requires going through NewtonTick, which is not 100% reliable all the time. The other way is a timer with a bit of custom code, but there is a limitation within FP in that there is a min. and forced amount of set time needed for a timer, which is about 11ms I believe. It's easier to do with DF physics because in shivaFlippers, I use a Variable coil effect. This gradually increases the strength of the flipper as it goes through it's arch when you press the button, so a quick press and release of the button will shoot the ball weaker than a longer press. In other words, you need to keep that in mind before you trigger the other flipper. With a proper Williams style game, like BK, it should be simple, just look at the flipper angle in NewtonTick(), and at a certain degree of angle swing have it fire the top flippers
Never less, I've just rewritten the entire shivaFlipper code, and I want to try and get a update out before I disappear for 2 months, so have to put it on the list as a future option.
 
Yeah, future option is perfectly fine here. I'll admit, part of why I was asking about the staged flipper button is just because it's easier to practice when I have more tables giving the option for it. :)
 
A work in progress video of the new version of Jungle Girl fpx, for Future Pinball. I try and get into the habit of recording videos for some of my play testing, but the game never screws up when I am recording, only when I am not recording or forget to start the game in dev mode. This isn't a play, more me looking for problems. (or it could be I naturally suck and just trying to cover that fact up)

This features a new voice track throughout the game, about 50% of those tracks are finished and coded in (TTS unfortunately, but did the best I could) This also shows off the new BAM code, including a new playfield lighting scheme as well as the new Ray Tracing feature, as well as the newest version of shivaFlippers, a lot of bug and play fixes, and even... 3 Ball multiball! (Finally got it on video, though I screwed up and lost it very quickly.) I also show off the tilt feature, and drained the 3rd ball to run the attract mode with some "extra" additions.

I'm in the middle of testing the new voice tracks for Light Attract and Tilt (needs some work as you can see), so that's why she talks a bit much at the beginning and the end. I have some tracks for when a player presses start and has no credits, so I was testing that constantly in light attract mode. The game was not impressed. And yes, the game rates your game at the end just like Trigon use to. ;)

The video also shows off the new darker playfield, I think it looks real nice and hopefully the plastics don't wash out in cabinets if you make the lights too strong.

The mandatory list of things done...

' *** Version 1.2 ***

' Added voice tracks. She speaks!
' shivaFlippers
' - Code rewritten to prevent conflicts with DF2
' - Fixed bugs in wall systems
' - Flippers are now tighter and adjusted shots. Bit faster strength and "sloppyness" removed
'
' Replaced DF with DF2 as a alternate to shivaFlippers
' Added new up to date BAM code including ball raytracing
' PF lighting now has a new 4th setting that is darker.
' Reworked audio tracks and added more music
' Fixed a couple major boo-boos in the rules. Game is much harder to rack up multiple points
' Loop shots no longer double score if both loops are lit
' fixed bug in JANA rules
' Physic adjustments all over the place. Smoother loops, ball doesn't get hung in certain areas, ball getting snagged in certain spots fixed etc.
' added high score back in Line 6588 "TRUE" and activated line 6589 Now scores can be entered with initials
' Lots of odds and sods I forgot to write.

 
Hi @shiva ,

I suggest you waiting for your release.. You probably don't have the lastest version of DFv2. ( Wich version you have? ), because we made huge progress on it since the version of Seawitch that @AnonTet released, which is far from what we have today. We have finished it, but we prepare a Release Candidate version with some table for private testing. Due to life, we took delay, but it will be available soon. We also make huge progress on how physics work, and we working on an new "default" XML. the good things, is that with the OLD or NEW or ANY xml, DFv2 work like a charm ;)

Greating,

JLou,
 
I mentioned above it was from Seawitch. As to delaying, well, "life" is hitting me next week with helping my girlfriend move, and then going on vacation for 2 months, so it will be hard to delay the game for that long. I promised to get this out soon, and before the end of the month. I consider this new version of JG to be a minor update, and I intend to continue working on more updates as time goes on but more so for fpxEngine development, as JG really strains the engine in places, and if I can get it working better, that means a better table development system for everyone. In other words, if you guys are not ready, (which I can understand, things take time) I can always just throw it into the next update afterwards.
 
You know, watching the video made me think about a certain challenge in authoring or re-creating tables. Something like-- what compels an author to feel a table is "done," versus what compels them to go back and work on it more? (and more, and more)

IMO almost every table could use more work to look and perform better, so why doesn't that happen more often? Logistically, sometimes it's high-effort work for low reward, and sometimes it's low-effort for high reward. In the latter case, I often wonder why an author wasn't willing to improve or fix easy issues, instead just releasing a table as-is.

That's when I think back to all my art projects, both fine arts and pinball-related, and realise that I already know the answer. It's because almost inevitably, one just needs to get away from a project and call it 'done,' for better or worse. But that also brings me back to how cool it is to see an author willing to revisit and keep improving projects like this, even if they were at a very high level from first release.

I guess what I'm trying to say is that the continued work on Jungle Girl is very inspiring. It makes me want to go back and solve various PITA issues that were preventing me from upgrading Doom II to VP995 at the very least. Tip of the iceberg really, but sometimes just getting started is the hardest part.

So, thank you. :-)
 
I have not read the whole 3 pages to look for "Seawitch" (and I won't :p )

In any case I have to say, that DFv2 version is now... months old?!
 
It's the only version out there, but it seems you would prefere I don't use the older system. I can understand that, you want your product to be presented in the best possible light, and using a older version does not do that.

I only knew about a new version recently, so I can only use what is out there. If I had known, wouldn't have bothered until the newer version is available, or spent the amount of time rewriting things so both systems can play as good as possible. So I could always just put DF back in and when a new version is released then re-visit it then with the next jg/fpxEngine update a few months down the road.
 
Unfortunate sequence of events.

From my part, if is working for you, I'd say keep it and update at a later date. Maybe a note on how DFv2 is just not the latest version?
shivaengine(tm) is still WIP anyway...

I don't know @JLou5641 position on this though and unfortunately it may take a couple of days for him to chime in :(
 
So this might surprise!
After my less than desirable behavior on this subject of DFv2 in recent posts.
I was sent the new and improved DFv2 test table and a playable table for my honest option.
Yep!! it is good, but not perfect!
Physics are still a bit random and the ball weirdly gets stuck half way up the flippers.
If this is all sorted now and it is ready for release?
I will as promised make a full apology for my behavior on this subject.

@shiva
To be honest with so many options FP/VPX/FX3 tables to play, I sort of forgot about Jungle Girl.
I forgot how good it is and how impressive a FP table can be, this truly is an amazing and beautiful table, cheers!
 
My reasoning is if it's better than what I have before, then use it. It was available, and it was better than straight DF. Any issues of the shots I can easily fix, as DF2 shoots too low, and the amount of shots spread out along the control points were not natural shots and caused more breaks in the game play, while other key areas were a lot harder to make, which as the designer I didn't want. Most of this stuff is easy fix, maybe I just will activate my walls so it will play a bit better. Basically the shots I want the game to make, instead of having FP dictate that to me.
The center shots though...
I know it's a WIP, shivaFlippers has been a WIP since day one, and I am still not happy with it.

As to all of this, I'm in the middle of helping the GF move, so by the time I get home I am so jiggered I can't do anything. I am aiming for a release next Friday, but still have a lot of audio files to create, modify and code in.

After that friday, the GF and I go on vacation for 6-8 weeks, but I intend to continue working on JG/fpx and do updates as well as start upgrading some key things. I've thrown a hell of a lot of stuff at the fpxEngine, but some things could be a bit better so any updates I can just add in with each release till I get fpxEngine fine tuned enough.
 
Having looked at specifically the flippers code I know swapping everything to adapt to newer stuff may have took a bit of time but I wish it could have been done with a more recent version.

And I agree that if it's better, use it; If you remember I used Shivaflippers(tm) for that same reason. I was impressed on the center shots because it's crucial on a table like Spectrum and FP had until then, a wide shot chronic problem.

But new DFv2 has 2 new options with the more recent version for aiming specifically. You can currently do backhand shots from cradle, handy in tables like Addams Family multiball ;)

I'm not sure if bounce settings were already present in the version you have. If not, then it's 2 more new options to use for flipper's rubber exclusively.

In any case, the videos I've posted clearly show aiming accuracy and consistency as well as the flipper skills you can normally use in real tables with a more recent version. I admit cradle separation is still one skill I have to acquire :)

Hopefully no compromises will need to be made.

Also, since you already started the integration, in the future you probably won't have to do it from scratch.

Enjoy your vacation.
 
Okay some answers

Bounce is built in, 10 different preset settings. There are also presets for different flavors for the flippers, as well as adjust ability so you can have a 50's style flipper or a modern style, as flippers can be quite different from different era's, or even year to year. Even the manufacturers adjusted the flippers specifically by machine as they tried to match the natural shots with lanes shots etc, and it was very important to get the flipper angle and coil strength as perfect as possible for every new table they would produce.

For a example, williams used different strength coils, but also adjusted the angle by machine. If you noticed on SS tables, there's a little hole in the playfield at the flippers, that was so the operator when he replaced the flipper assembly could "line" up properly with the correct angles, and of course the coil and internal workings would be the same as well. This is the reason why I have said there is no one generic code to replace all table flipper code, because even the companies would customize their settings by each table to maximize the play value and keep those quarters being pumped in.

From this version of DF2 I have, it's the same thing. Some shots are a lot harder because instead of say the inner spinner lane, they "tick" the center target, or they hit the little slim target slightly, instead of a smooth shot right up the spinner lane. A natural tip shot I set in shivaFlippers was set up to just hit the bottom J target on the left side, while with DF2, it hits the bumper squarely in the middle below and just bounces right back to the flipper. A base shot instead of hitting the L target in the center will hit the top bumper instead and also bounce straight down. Neither shot is terribly exciting to say the least, but that is the nature of the design of the table. Everything is higher up on the table, like most SS tables, and I compressed the shivaFlipper shots to narrow and compress the range of the shots so even though I still have the same amount of shots as DF2, they are just in a smaller area so the player can hit more scoring opportunities within that radius, and add more excitement to the play. Stock DF2 has a rather wider range, and is set up to have slightly different angles for the ball off the flippers, and there fore the shots become a bit disjointed because it wasn't "finetuned" to my particular table.

On the other hand, if I took the exact same code I have now in JG and put it in a modern style game, then DF2 would work far better, because my flippers in Jungle Girl were tuned for one particular style (1976 to 1985 type Bally Solid State games) while DF2 was made for latter games that needed a wider range and the ability to send balls up ramps. My flippers would need to be retuned for that new style of game, just like DF2, even the newer version, would have to be for JG.
 
You describe the situation where the 2 new aim options will be really useful and that's good.
 
hi guys.. i get the COVID...😫😫.. Some symptom... @AnonTet , maybe you can share DFv2-RC to @shiva with some table and explain him how to..
see you later..need to be rest
 
Wow, Hope you feel better real soon JLou.

Thanks, will have a look tonight when I get back.
 
General chit-chat
Help Users
You can interact with the ChatGPT Bot in any Chat Room and there is a dedicated room. The command is /ai followed by a space and then your ? or inquiry.
ie: /ai What is a EM Pinball Machine?
  • No one is chatting at the moment.
  • Chat Bot Mibs Chat Bot Mibs:
    A-Whistler19 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    MameMike has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Toxicdj@123 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    diploma has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    tulzaD00M2000 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Guest Alena has joined the room.
  • A (Guest) Alena:
    I’m looking for Contact (1933, Williams)
    Quote
  • A (Guest) Alena:
    (AI prompt) is contact available (1933 version)?
    Quote
  • ChatGPT @ ChatGPT:
    @, As of my knowledge cutoff in 2023, the 1933 version of the film "Contact" does not exist. It seems there might be a confusion with the title or the year. The well-known film "Contact" is a science fiction drama released in 1997, directed by Robert Zemeckis and starring Jodie Foster and Matthew McConaughey. It is based on the 1985 novel of the same name by Carl Sagan.

    If you are looking for a different film from 1933 or a film with a similar title, please provide more details so I can assist you better. If you are indeed referring to the 1997 film "Contact," it is widely available on various streaming platforms, DVD, and Blu-ray.
    Quote
  • A (Guest) Alena:
    No I mean the 1933 version of the pinball Contact
    Quote
  • D @ DLWood:
    New to FP. I'm on Linux and using Lutris. Have installed FP from the Lutris repo. It does not have BAM support so I can only play non-BAM tables. Some of the tables show up w/o a playfield image...how do I fix that?
    Quote
  • Chat Bot Mibs Chat Bot Mibs:
    sgtFREDO has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    DLWood has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    pinballron has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Alex3112 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    jupiter has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    JerryB. has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    gy85712 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    CORY75 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    wildman22 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Yolo222 has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    vumvuri has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    PMarot has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    Anthias has left the room.
  • Chat Bot Mibs Chat Bot Mibs:
    rickpask has left the room.
      Chat Bot Mibs Chat Bot Mibs: rickpask has left the room.
      Back
      Top