TerryRed
Pinball Master
- Joined
- Feb 11, 2020
- Messages
- 2,017
- Solutions
- 9
- Reaction score
- 2,467
- Points
- 145
- Favorite Pinball Machine
- My Virtual Pinball Cabinet
Cool! I did not know that pegs don't let halo glows pass through the model. On MOTU, the model of He-Man never looks very good because of the glow passing through it. I guess I could try converting the model to a peg but then I suppose his motion wouldn't work anymore when the ball hits the kicker.
Correct, because MOTU uses traditional FP toys,etc. So the code won't work if using a PEG.
With BAM however...anything can be moved with a mini playfield, so using the FPM Editor comes in real handy for this kind of thing. that's how I was able to get RetroFlair BAM's new modes to work with the ghosts and cars moving.
We can make pegs and other things collidable too while in motion....but I've never tried that yet when used with a mini playfield.
So I'm not sure what advantages "toys" give since we have BAM now.....however, certain things are probably easier like rotation of toys I think is easier compared to a mini playfield (which doesn't rotate full 360 like you think it does. For my F-14 Tomcat rotating Beacon effect, I couldn't tell it to rotate 360. I had to break it up into a few separate move functions that were less than 180.
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