I think you guys are going to like the next version. The first roll shots are dialed in. If you hit the pocket from the same side you get the strike, but from the wrong side the miss, which is usually a easy spare. Maybe this would be best (easy) with just one trigger, but I'm using one for each. Possible shots are a 7/10 (makable 1 in 100) with a perfect shot, a 4-7/10 and a 7/6-10 splits (makable 100% with a perfect shot) , The miss which is usually a row of three plus 50/50 on the pins behind (almost never a split. makable as a spare with a couple or few different rolls), The Center Strike Right and the Center Strike Left which is the pocket on either side of the head pin (makable from any angle) , The mix which will leave usually one, usually the 7 or 10 depending on which pocket was hit but missed (Makable of course), The Right and Left Strikes which can only be hit by the left spot for the left one and the right spot for the right one (these and the two center pockets will be strikes 100% of the time when hit) if these triggers are hit from the wrong side, like the left trigger from a shot from the right, meaning the ball is not rolling into the pins there but toward the 4-7-8 area then a miss is counted which is like a washout that hits the head pin. These for just hitting the head pin, then the washouts that just miss the head pin and and the rest whick are form of washout. these could just take half the pins or the last 3, 2 or 1, if higher will washout some on the other side more often.
Scoring was way wack. Sorted a bunch of it. The way I'm counting frames makes it hard. the two last boxes (of the three in frame 10) the 2nd could be frame 10, shot 2 or Frame 11 shot one. and the last box could be frame 12 shot one or frame 11 shot 2. Follow me?
Sorted is the StrikeRun variable. (spares was keeping it running) and some of that 11th and 12th frame stuff above.
Those were bugs. Another problem was an error on my part, and still needs fixed. I have it where a strike would count the next two frames instead of the next two rolls IF a strike is the next roll, it would count it plus the next frame, not the next ball. Still with me?
I think I'm going to make it where you don't have to aim, but try to roll when a gage which will be sweeping back and forth is at the angle you want to roll. This will add a random element you would not get by setting the aim just so yourself.
Once (or twice) out of thousands of rolls and with an extreem angle the ball would enter the gutter and wobble and stop and roll back in the gutter. Pressing roll again will roll it back to the pins, but in the gutter so you wont get any pins.
On than same note, pressing roll while the ball is rolling will effect the ball, I need to fix that too.