don't be offended my friend, but your "problem" is that you think too much about giving a scientific explanation ..... that's why it's dark magic for you.Let's hope someone can explain it better.
perfect!!!! your rating is brilliant.All I can say about mass and gravity is that they interact with each other. When you change one, it affects the other. I have found that a heavy ball with a mass of around 70 tends to be more versatile and able to play on more tables with little adjustment. A heavy ball seems to help navigate ramps also. When you find a balance of mass and gravity values that you like, it works best to increase both when you make a change. It seems to work best if you increase mass by 1 or 2 that you should increase gravity by ~100.
The game usually plays faster when you increase both mass and gravity.me too on DK, I'm trying to find a balance between mass and gravity, so you agree with me, when I say that: modifying these two characteristics (I hope that's the right word) maybe it works better "functions".... that you get a gameplay faster?
I assume you mean that the ball travels faster after being hit by the flippers after you increase mass and gravity.and does the ball ascend faster in the fins?
exactly G,....so that way it would be like in a real table, right?The game usually plays faster when you increase both mass and gravity.
I assume you mean that the ball travels faster after being hit by the flippers after you increase mass and gravity.
I would say perhaps slightly.
I don't know what sort of adjustments can be made on a real table.exactly G,....so that way it would be like in a real table, right?
yes, but I meant when the ball goes down to the fins, not when it goes up.....
sorry if I made this mistake, I corrected my sentence(above) in black
Gravity is pretty constant on earth and I don't know why you can adjust it on the Newton physics engine. All I know is you have to adjust both mass and gravity on FP to make it play well.Interesting, though in real world planet earth physics, gravity is constant at sea level, defined standard gravitational acceleration for the surface of the Earth: gn = 9.80665 m/s2.
So whatever the equivalent value is in FP should be used assuming the Newton physics engine actually does emulate real world physics.
Also a pinball of Standard size (1 and 1/16 inches), weighs (2 and 7/8 ounces) or 81.50487 grams.
I think you can get fairly close to a "universal" setup but I always seem to need to make changes to the 3 ball parameters more often than anything else but they are usually minor.But the problem is: when you increase (or decrease) ball mass and/or gravity, all the other parameters are affected.
And I think you can't have an "universal" setup for parameters (ramps/no ramps, open field/many bumpers, ...).
If you have a look to mass parameters (in .xml), you'll see that the mass don't reflect real mass (and same for gravity).
So, it's a pain to get good values.
Extract from your .xml (but the others are more or less the same):...
Interesting note on the ball weight. The mass has no unit of measure listed but 70 or 80 seems about right to me. It makes me think the unit of measure might be grams.
No, because the new physic is for new pinballs, not for good old EM's (totally inoperate).I think you can get fairly close to a "universal" setup but I always seem to need to make changes to the 3 ball parameters more often than anything else but they are usually minor.
Everyone likes to talk about the parameters in the .xml but all the strength settings on the table objects have to be adjusted too.
Concerning physic, the only adjustment is that of the slope of the pinball machine.I don't know what sort of adjustments can be made on a real table.
Well I suppose that if the ball is traveling faster all over the table it would travel faster to the flippers.
In fact, it would be a good thing to have .CreateAllExt for really all as we can built a test table with a lot of cheat keys (all the keyboard keys) in order to change in real time all parameters without having to exit the table, change manually the value, launch the table, ...
Not this ones, I was talking about mass: just see the differnet value Ball = 80, spinner = 60. In fact, spinner is much ligher. Diverter mass = 10 000; Do you think diverter is 125 much heavy tahn a ball?...
JP.....tell me if I'm wrong, with your scheme above, you want to point out, that not only the mass of the ball is enough to change, but also of the various objects that you have put in black, right?
....
I think than BAM jsu give the possibility to change materials setting.but I have a question, but if all the lines make up the xml file, which is generated by bam, I believe that they can already be adjusted in the bam menu .... own because bam himself generate the xml file ..... . the biggest problem is knowing how to adjust these lines (or parameters).
It's the same thing than modern pinballs, except for old EM's (small flippers).now i understand that for an "EM" maybe it is not necessary to adjust some things like mass or gravity, or other parameters .... but i have a question ...... in a real table, an EM, like "solid state" ..... the ball what mass it has? can we talk about gravity in an EM? I don't know .... but I'm sure that in an EM, it is the "slope" that matters a lot.
Like other pinballs. A lot of people think than EM's equal weak bumpers, slingshots, ... Maybe they are a little bit powerful, but not a lot.now in an EM, objects such as bumpers, or slingshot or rubber, are the masters in these types of tables,and so it would be nice to know how they are set up in a real EM table.
absolutely not,and so this should be fixed,don't tell me how, but i know there is a wayDo you think diverter is 125 much heavy tahn a ball?
not just that, as far as I can seeI think than BAM jsu give the possibility to change materials setting.
it is already somethingIt's the same thing than modern pinballs, except for old EM's (small flippers).
it wouldn't be a problem, this is easy to manage and adjustLike other pinballs. A lot of people think than EM's equal weak bumpers, slingshots, ... Maybe they are a little bit powerful, but not a lot.
do not try to do everything alone, if we all collaborate, and assemble all the various pieces of our puzzle, with the primary one, which is at stake for now, then we can create a unique puzzle that is the same for everyone ...I don't know if my concept is clear....Actually, you had several physics versions until fp2.7.exe I believe. And some tables were created for a particular version of FP too making them probably unplayable in any other version. Damn it, I can't find a solution, just more problems
That is the point I was trying to make when I said words don't work. The definition of the terms won't help you make adjustments.As you can see, the knowledge of the meaning of the terms (gravity, mass) is of no use since the values are exotic.
Realistic for real world but not for .xml ->...
With this in mind, in my very own and not so educated opinion, mass=80 gravity=9800 could be accepted as realistic, ... right?
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