Cavaleiro Negro 3-ball (Original)

SS Original Table FP Cavaleiro Negro 3-ball (Original) v1.1

No permission to download
Solid State Machines
by tio_italo
at 2015-11-24
Type Original

FP Physics 1.0

Description
No, this is not the same table with 2 balls missing... =)

When Cavaleiro Negro was released, gameplay was similar to Black Knight, but people refused to play it because it only had 3-ball game. Taito then returned all machines back to factory and installed a new 5-ball ROM with a simpler gameplay.

This is my attempt to recreate the 'banned' 3-ball version.

V1.1 - more realistic gameplay based on Curi's feedback
Rules
(regras em português abaixo)

All points are multiplied (X2, X3) during multiball

Multiball starts when 3 balls are locked in ball lock (upper playfield) or hitting the hole in lower playfield when multiball arrow is lit.

Bonus is multiplied in the loop.

MISTÉRIO is activated through the left inlane. Hitting center ramp within 4 seconds will give you a surprise score from 10 to 50K, showed on display.

BOLA EXTRA (extra ball) is lit after all 3 drop-targets arrows are lit.

One arrow is lit when all 3 drop-targets are dropped within 9 seconds.

DEFESAS MAGNÉTICAS (magnets) are available after lighting an arrow. They are activated using the 2nd flipper button (check Future Pinball keys settings)

ÚLTIMA CHANCE (last chance) lights start blinking when you are playing your last ball (ball 3) and you lock a ball on the upper playfield. If you lose the ball through the outlanes, all locked balls will be released for a last chance.

JOGO PRÊMIO-ESPECIAL (bonus game) on multiplayer games, the player with the highest score earns the right to play a 30 seconds bonus game. During bonus game, you try to drop any drop-targets bank to light special in the loop.

Single player game has no bonus game, but replay score is 100K points below apron value.

==============

Todos PONTOS são multiplicados (x2, x3) jogando-se em MULTIBOLA.

MULTIBOLA ocorre quando prender 3 bolas no acumulador (play field superior) ou atingindo a caçapa central acesa.

BONUS é multiplicado circulando pelo túnel.

MISTÉRIO acende no rollover da esquerda. Subindo a rampa central dentro de 4 segundos obterá pontos extras, demonstrado no placar.

BOLA EXTRA acende completando-se 3 SETAS num mesmo BANK. Uma vez obtido num play field, só pode ser obtido no outro.

SETA acende toda vez que o BANK é completado dentro de 9 segundos.

DEFESAS MAGNÉTICAS ficam disponíveis após cada SETA. São acionadas pelo BOTÃO BRANCO à frente dos botões do flipper.

ULTIMA CHANCE ocorre na saída da última bola pelas laterais. Isto libera as suas bolas presas.

JOGO PRÊMIO-ESPECIAL. Ao vencedor será proporcionado 30 segundos de jogo contínuo com todas as bolas para que tente acender o ESPECIAL (no túnel) completando um dos banks de bandeiras.

JOGO INDIVIDUAL. Não tem especial, em compensação o placar para REPLAY é 100 mil pontos abaixo do anunciado.
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