Iron Man (Stern, 2010) ULTIMATE

Stern SS Recreation FP Iron Man (Stern, 2010) ULTIMATE v1.04 Physics 2.6

No permission to download
by Billpa, Glxb, polygame, SLAMT1LT
at 2014-12-05
Type Recreation (real pinball)
Manufacturer Stern Pinball, Incorporated (1999-NOW), Chicago, Illinois, USA
Tradename Stern
Date 2010
IPD No. 5550

FP Physics 2.6

Video
Description
************************

' ** ULTIMATE Edition 1.04 **

************************


- added new movie clip when player gets highest score
- added multiplayer support for up to 4 players (table will save each player's progress)
- fixed DMD so correct score information and updates are always shown to the player
- fixed War Machine multiball now starts during Bogey mode and Iron Monger multiball
- fixed Iron Monger lights now turn off when Bogey mode is started and turn on again when
Bogey is over
- fixed music sometimes stops playing when Iron Monger toy rises
- fixed some quotes cutting short
- fixed outlane drain quotes sometimes not playing
- fixed Whiplash track not playing when selected as main tune
- fixed Repulsor Ray not firing when ready
- fixed Sheild light flashing
- fixed Iron Man lights now reset for each new ball
- fixed some sound fx not playing
- fixed tilt not counting missing ball
- fixed main mode lights blinking speed
- improved right ramp "rocket booster" kicker assists so they're less obvious
- improved Whiplash Multiball
- fixed main music now plays after Iron Monger is defeated and no other modes are running
- added extra buy in value for scores over 60 million
- improved some DMD information
- improved some timers
- improved War Machine Mystery
- improved bonus multiplier
- improved Fast Scoring feature
- improved ball save feature
- increased Whiplash Jackpot value
- added more quotes and sound fx
- Mark lights now reset for each new ball
- Shield lights now reset for each new ball
- nudge escape and power surge are now less frequent when Iron Monger magnet is hit
- intro movie clip (suit on) now plays on the backglass
- Jericho movie clip now plays on the backglass


************************

' ** ULTIMATE Edition 1.03 **

************************


' fixed War Machine can now be started during Iron Monger Multiball and Whiplash Multiball

' fixed War Machine Multiball can no longer start during Jericho

' fixed Do Or Die mode score now counts down from 50 million

' fixed all shots apart from the centre spinner are now disabled during Do Or Die mode

' fixed some quotes not playing at the correct times

' fixed Repulsor Ray can no longer fire when Iron Monger magnet is active

' fixed Iron Monger music not playing when Iron Monger rises

' fixed Iron Monger magnet no longer functions during multiball

' fixed ramps not awarding 5 million during Jericho mode

' fixed spelling mistakes

' fixed Special not awarding anything

' fixed ball getting stuck on right ramp after bumper hit

' fixed DMD not showing Bogey Jackpot when ramps are hit

' added movie clip and sound fx when player wins Do Or Die (HUD only)

' added movie clip for Drone Jackpots (HUD only)

' added Buy In feature; player can buy an extra ball with points

' added new sound fx when Whiplash targets are hit during any multiball

' improved DMD animations for Do Or Die Mode

' improved DMD animations during Jericho mode

' improved some sound fx

' movie clips now play on DMD at the start of each mode

' movie clips now play on DMD during attract sequence

' added orbit block during skill shot (hold left flipper)

' improved some mechanical sound fx

' improved right ramp so an incomplete shot will not drain the ball

' improved left orbit so ball won't hit the left slingshot as often

' Whiplash quotes are less frequent, magnet will hold ball for less time

' collecting a Special or Extra Ball from War Machine mystery is less frequent

' activating Iron Monger for the first time when multiball is active, no longer holds the ball

' slingshots are now deactivated when table is tilted



' lots of other minor tweaks here and there


************************

' ** ULTIMATE Edition 1.02 **

************************


' fixed War Machine not starting when Iron Monger is up

' fixed some quotes cutting short

' fixed spinner sound fx sometimes not playing (spell Monger)

' fixed skill shot activting when ball is saved

' fixed tilt ball search miscounting balls

' fixed Repulsor Ray can no longer fire when outlanes are hit

' improved the Irom Monger ball capture feature

' improved some DMD information

' improved some timers

' added more quotes



' edited some music tracks


************************

' ** ULTIMATE Edition 1.01 **

************************


' improved physics (for 2.6)

' improved layout

' added dynamic lighting effects

' added new mechanical sound fx

' improved playfield artwork

' added Arc Reactor/Repulsor Ray launcher

' added new backglass and cabinet artwork

' added new quotes and sound fx from the Stern ROM

' added more music

' added new movie clips

' improved some features



' fixed numerous bugs


***********************
IRON MAN - GOLD Edition 1.03
__________________________
***********************

FP Recreation By:

' Script: GLXB and SLAMT1LT
' Toys and Ramps: Rom
' DMD Coding: GLXB and SLAMT1LT
' Additional Artwork: SLAMT1LT and Rom
' Iron Monger Model/Whiplash Magnet & Scripting: PolyGame (aka HappyCab)
' Music and Sound Design: SLAMT1LT
' Original Playfield and Backglass Sourcing: BillPa



-----------------------------------------
** IRON MAN - ULTRA Edition 1.06 **
-----------------------------------------

* Script: GLXB and SLAMT1LT
* DMD Coding: GLXB and SLAMT1LT
* Additional Artwork: SLAMT1LT
* Iron Monger Model/Whiplash Magnet & Scripting: PolyGame
* Music and Sound Design: SLAMT1LT
* Original Playfield and Backglass sourcing: BillPa
* Original playfield design and concept by STERN Pinball.



A big update for Iron Man. Gold Edition improves everything.

Big thanks to Rom for the wonderful toys, the awesome ramps and the stunning plastics redraw. Great job Rom!

**Version 1.06 **

- fixed Do Or Die bug that would instantly award the 50M Jackpot
- fixed backglass fading out during Do or Die and not fading back in
- added flashing lights to ramps indicating BOGEY MODE is ready
- fixed bug that would continue to take points away from player after Nudge Escape
- tilting the table now turns off all the playfield lights
- table is now slightly darker when all lights are turned off

** Version 1.05 **

- added random choice to music selector
- player now has to insert 2 coins for the first credit (1 coin thereafter)
- added a bonus track
- fixed backglass lights not matching up
- changed photos on shelf :o
- updated the congratulations overlay to match the rest of the backglass
- animated, non-collidable spinners added (thanks Francisco)
- changed a few sounds around
- improved ball rolling sound accuracy

* Script: GLXB and SLAMT1LT
* DMD Coding: GLXB and SLAMT1LT
* Additional Artwork: SLAMT1LT
* Iron Monger Model/Whiplash Magnet & Scripting: PolyGame
* Music and Sound Design: SLAMT1LT
* Original Playfield and Backglass sourcing: BillPa
* Original playfield design and concept by STERN Pinball.

** Version 1.04 **

- reduced the size of the mini spot lamps
- improved backglass design and quality
- improved some lighting effects
- table optimized for better performance
- flippers improved for better control
- improved left/right orbit shots for better flow
- backglass size increased to match real table
- added ball rolling sounds
- added hologram explosion when Iron Monger is hit
- removed camera locking on one ball during multiball (follow camera view)
- added option to change backglass image to one of 3 new designs
- improved gameroom design
- added ACDC tracks which can be selected and played during the game
- fixed table tilting during Nudge Escape
- left and right ramps improved
- Iron Monger Save (drain down the middle) now only happens once per ball
- increased the amount Iron Monger will drain from your score, as he holds you in Nudge Escape
- increased Bogey Mode ramp shot value to 2 Million.

** IRON MAN 1.03 **

* Script: GLXB and SLAMT1LT
* DMD Coding: GLXB and SLAMT1LT
* Additional Artwork: SLAMT1LT
* Iron Monger Model/Whiplash Magnet & Scripting: PolyGame
* Music and Sound Design: SLAMT1LT
* Original Playfield and Backglass sourcing: BillPa
* Original playfield design and concept by STERN Pinball.

** Version 1.03 **

- 10 second ball save timers added to Iron Monger Multiball, Whiplash Multiball and War Machine Multiball.
- nudge escape when Iron Monger is up less frequent.
- added dynamic lighting effect to Iron Monger's cannon fire.

** Version 1.02 **

- HUD DMD and graphic reduced in size.
- When Iron Monger is up the ball will be launched back into play each time it's drained (excpet during Jericho, Do or Die and Bogey Mode). If the ball hits the left or right outlane first the ball will drain as normal.

There are 3 versions: PinCab (no gameroom) Desktop (full gameroom - disable 'render gameroom' in video options otherwise Moon Patrol and Donkey Kong will pop through the screnery!) and Lite which removes the movie clips, gameroom and backglass animation.

There are a few suprises in this version of the game. Let's just say when the Iron Monger is up, anything can happen. Be prepared!

Tips:

- During Nudge Escape, nudge as fast as you can. Iron Monger will drain your score the longer he holds you!

- The Skill Shot is the right spinner from launch. A carefully timed hit with the left flipper should get it everytime.

- In Desktop view, best to play the game with a static camera. During multiball the camera will only follow one ball and you'll drain very quickly. Unfortunately, FP doesn't have the ability to automatically switch the view for multiball (like Pinball FX2 does).

- The multipliers do not reset when the ball is lost so make these shots a priority for a massive end of round bonus (the current multiplier is shown on the left side of DMD).




Mods of this table :
Iron man 2.0 Rapid Loader
Zedpinball Physics 1.0: Iron Man GOLD 1.07
Slamt1lt's Collection: Iron Man ULTIMATE 1.06-2
Info
If you're having performance issues running this table, then hopefully some of these tips should help..

- If you have a dual-core processor, try unticking (or ticking) the 'Set Threading to Single Processor' in the Video Rendering Option menu. I have a dual core but have this set to a single thread.

- Make sure all other running programs, espcially Internet Browers, are closed before starting FP.

- In the Video Rendering Option menu (VRO), make sure the 'Hardware Lights to Use' is set to 0. This will make a massive difference to the table's performance.

- Lower the resolution of the game from 1920 x 1080 (for example) to 1280 x 720. Again, this will make a massive difference to the table's performance. Won't look as pretty though!

- Untick 'Render Ornaments' in the VRO. This will remove all the incidental stuff like screws and bolts from the table.

- Untick 'Mirror Playfield onto Ball' in the VRO. It looks good having this enabled but it can cost you valuable frame rate.

- Untick 'Playfield reflections' in VRO. This stops the table rendering objects twice, doubling the polygon count. Again, the table won't look as pretty but it will speed up the gameplay.

- DEFRAG your system. This will speed up your computer's performance, especially if you've never done it before. Regular DEFRAGS will keep you computer running smoothly.

- Untick 'Virtical Sync' in the VRO to add more performace. Not needed if you play in Static PinCab view. But in 3D mode you will notice an almost insignificant 'tearing' along the screen when this is disabled. Worth the extra FPS though.

- Antialising should ALWAYS be set to 0 in the VRO. Unless you own a 10 Grand rig! Also make sure your Graphics Card Utility hasn't sneakily set your Antialisng to anything other than 'off' as a default. Antialising smoothes the edges of the graphics and looks nice but the performance impact is costly. Avoid.

- Last but not least. Upgrade your Graphics Card! You should really only pay about $40 (£30) for a card that can run FP smoothly. Forget the GTX500 or whatever they are...you're running FP, not Crysis 2! I own a Geforce 9600 GT which cost me £25 2 years ago and it works like a charm.
Rules
There are 3 versions: PinCab (no gameroom) Desktop (full gameroom - disable 'render gameroom' in video options otherwise Moon Patrol and Donkey Kong will pop through the screnery!) and Lite which removes the movie clips, gameroom and backglass animation.


There are a few suprises in this version of the game. Let's just say when the Iron Monger is up, anything can happen. Be prepared!

Tips:

- During Nudge Escape, nudge as fast as you can. Iron Monger will drain your score the longer he holds you!

- The Skill Shot is the right spinner from launch. A carefully timed hit with the left flipper should get it everytime.

- The multipliers do not reset when the ball is lost so make these shots a priority for a massive end of round bonus (the current multiplier is shown on the left side of DMD).

Keys:

When the table first starts, you will be asked to make your music selection. Use the RIGHT FLIPPER to cycle through the song list and then press the START button to confirm your selection. The table will then proceed to normal Attract Mode. When you're ready to play insert a coin (if you have no credits) and press the START button again.

If you've chosen an AC/DC track, the game will start immediately. If you've chosen the Movie Score track the game will power up first (as Tony puts on the suit).

At the end of the game, press the RIGHT FLIPPER again to change the music choice and press the START button to confirm.

Special Key 1: Cycles the Backglass Artwork (only when the game is in play)
Special Key 2: Cycles the photos on shelf
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