Star Trek (Stern, 2013) ULTIMATE

Stern SS Recreation FP Star Trek (Stern, 2013) ULTIMATE v1.XX

No permission to download
by SLAMT1LT
at 2017-05-14
Type Recreation (real pinball)
Manufacturer Stern Pinball, Incorporated (1999-NOW), Chicago, Illinois, USA
Tradename Stern
Date 2013
IPD No. 6044

FP Physics 2.6FP Physics 2.7

Info
Special Key 1 - Punch It
Special Key 2 - Change Backglass Artwork

Mods of this table :
Star Trek (Ultimate Edition) 1.03 DOFLinx

Rules
' RULES



' Missions:



' There are 18 missions in total from 6 modes. 2 main multiballs (Vengeance and Klingon),

' 1 main wizard mode (Kobyashi Maru) and 3 special modes (Super Pops, Super Spinner and Super Ramps).



' MISSIONS:



' Shoot the flashing Trek Arrows:



' Tier 1: All 6 Trek Arrows will flash but only 4 successful shots are needed.

' Tier 2: 4 random Trek Arrows will flash and there is less time on the clock, get them all.

' Tier 3: 4 random Trek Arrows will flash and there is even less time on the clock, get them all.

' When only 1 more shot is needed, all 6 Trek Arrows will flash and any shot will win.



' VENGEANCE MULTIBALL:



' 3 balls are immediately fired from the Vengenace. Destroy the Vengeance by either hitting it directly or by

' using a torpedo (Punch It). Torpedoes can be acquired in the normal way (complete the 3 Power Targets on the right).

' When Vengeance has been destroyed, both orbit lanes and both ramps will score Vengeance Jackpots. Centre shots

' to the Vengenace will score Super Vengeance Jackpots when lit.



' KLINGON MULTIBALL:



' 2 balls are fired from the Klingon ship. Extinquish all the flashing ship targets (Jackpots) to light the Super Jackpot

' in the Warp Kicker. Get the Super Jackpot and then hit the Warp Kicker again (combo) to get the Klingon Super Jackpot.



' KOBYASHI MARU:



' When all modes are completed, the Captain's Chair will lite and Kobyashi Maru Wizard Mode will begin. All 6 Trek Arrows

' will flash, shoot them for Kobyashi Maru jackpots.
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Latest reviews

the game is very beautiful!
But when pulling the plunger, the ball rises little, without force! Not enough to fall onto the playing field!

When the ball is descending, at the exact moment you must release the piston, only then will the ball rise to the playing field!
Upvote 0
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