What about the bumpers?
Thanks for your support, video, feedback, and all extra stuff wich work with FizX to make FP working like a newer gameThanks to JLou for his continued work on FizX, which is now easier to add and better than ever!
hello I just tested on 'Tree Angels' fizX version 3 to 3.2. The update is super simple and quick. This update causes a latency on my PC of 5 years with the tables rather loaded. Despite everything, given all the advantages that fizX brings, I can't see myself playing pinball in the future without it. Thank you Terry & Jlou
ps: Are you using the “Table Flipper Line” and is it supported?
yes I'm sending you that, but I think I found it. There are simply balls which are constantly in contact with the post at the top of the table. which causes infinite loops.@Zobou Can you load (or send via PM) your table in order to test it. I do (or redo) 9 tables with FizX3.2 without no problems with my old other I3 PC (OK, it's old EM). What is your configuration (CPU, GPU, screen)?
I always place it at the top of pinball machines but is it really useful?
This slider sits at the side of the machine. It should be adjusted so that the marker line sits in just behind the bottom of the lowest set of flippers. This marker is used by the camera system as some of the automated views are based on the position of the flippers
@TerryRed Could you test Ace High (or Rack a Ball). The jack7749's problem seems to be due to the balls in the apron (see pic). He have no problem with Moulin Rouge. And I don't have problem with the 3 balls even on my old PC...
View attachment 40255
Thanks for your response guys, now I can understand better. So in the end I upgrade to 3.2. adjust and rename all the pinball machines, and disable "xBAM.Physics.AllObjectsHasGenericHit = false" which ensures that all the "rubber fizX" added will still work? otherwise also change the sensitivity of the ball hit with xBAM.Physics.GenericPreHitMinBallSpeed is set to 5?
This only affect Native FP rubber, target, and Drop Target. If you set it to false, those will not work correctly. ( to make it simple, with false, it will set the bounciness value on the current hit with the value of previous hit.. So you can have big bouncing issue ).xBAM.Physics.AllObjectsHasGenericHit = false
don't forget also the xBAM.Physics.AllObjectsHasGenericPreHit = false"xBAM.Physics.AllObjectsHasGenericHit = false" means that all "FP Rubbers" on the table will do nothing (FizX 3.0 and older methods), so you would need to add FizX diverter rubbers and fizx rubber bands all over the table the same as you did on FizX 3.0 and before.
here is my table list being converted fizX3
if anyone has a table in this list that is converted let me know.
3angels _ok
5th element _ok
ACDC let be rock _ok
Alien Legacy _ok by terry
Apollo13Zed11 _no
Attack From Mars _ok
Avatar 2.2 _ok by georgeH
Batman 1989 _ok
Big Spender _ok
Black Knight Gold _ok
Blade Runner repi.. _ok by terry
Blue Vs Pink _ok By terry
Bob _ok
BTTF Ultimate _ok
Canada Dry alfa _ok
CFTBL 2,2 _ok by Anontel
Christmas beta _ok
Cirqus voltaire _ok by Ljazz & Rwl
Cleopatre _ok By popotte & tomaseco
Cosmic Princess _ok By Anontel
Crackind the cryptic _ok
DeadHunter Ultra _ok
DrDude _ok
dungeons & dragon _ok
Eight Ball Deluxe 300 _ok
F14 Tomcat _ok by terry
Family Guy Gold _ok
Flash Gordon Ultimate Pro _ok by GeorgeH
Funhouse _ok
futurama _ok
GostBusters _ok
ghost-train _ok
Gorgar mega 1.5 _ok
Halloween _ok by terry
Hightspeed Utilmate _progress ...
hungry dead _no
ID4 _no
Indyana Jones Fortune _ok by terry
Indiana Jones Crystal _no
Iron man ultimate _no
Iron man ultimate pro_no
Jaws _ok by terry
jungle-grils _no
junk yard _no
junkyard cats _ok by terry
jupiter 1.1 _ok
jurassic park ultimate pro _no
Kiss420 _no
Krull_gottlieb 1983 _no
Man in Black alfa-061 _ok
Master universe _???
Medieval madness _no
Metal Slug _no
Metaica VIP _no
Metalica alfa Stern _ok
Minions _no
MonsterBash _no
Mr & Mrs pac man _no
nightmare on elm ultimate _no
OldChicago _no
pabst can _no
Party Zone _no
Pirate Caribbean gold _no
PoliceForce _no
Retroflair _ok by terry
return kingkong _no
RoadGrils _no
Robocop _ok by terry
Robots invasion ultra _no
Sci-Fi _no
sonic _ok by terry
spiderman rapid load _no
Star trek stern _no
Starwars DSA _ok by terry
startrek next gen _no
Starwars _ok
Strikes & spares ultimate pro _no
T2 skynet ultimate _no
The Crypt Ultimate _no
Taxi NYC _no
The Addams Family 1.01 & 1.05 ultimate pro _ok
Transformers _no
Tron Legacy _no
War of Worlds _no
Xenon _ok by
Xmen _no
Indiana Jones Fortune (Terry updated Crystal)
No...
"Fortune and Glory" is my FizX and table mod and PinEvent Lite mod release... as seen here. :)
SS - Original Table - BAM - FizX - FP - Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)
Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3) Version 1.3 (Feb 2024) Original wip table build by: GLXB & Highlnder00 Ultimate Pro update by: SLAMT1LT Fortune and Glory Edition, PinEvent Lite, FizX update by: TerryRed Do...pinballnirvana.com
No one has done Crystal Skull (that table needs lots of fixes beyond physics).