' ========== Physics XML Start========== '
'<?xml version="1.0" encoding="utf-8"?>
'<document>
' <physics slope="5.5" fps="592" threaded="1"></physics>
' <ball newtonDamping="0" mass="8000" gravity="9800" damping="0.1"></ball>
' <flipper rotationSpeedChart="{0.0,0.0},{3.9,0.8},{9.5,3.0},{15.1,6.6},{19.8,12.0},{24.6,21.5},{26.3,27.8},{28.0,37.0},{29.1,49.0},{29.5,59.0},{30.0,100.0}[0.0,0.0],[60.0,100.0],[100.0,100.0]" newtonDamping="1" releaseOmega="18" mass="500000" omega="45" moeMethod="0" leftXoff="0" leftYoff="0" leftZoff="0" rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
' <bumper impulse="80.0" impulseRandomness="0" vectorRandomness="2"></bumper>
' <autoplunger mass="200000.0" force="60000.0"></autoplunger>
' <diverter mass="1000000.0" omega="35"></diverter>
' <gate mass="0.5" gravity="3000.0" damping="1.0"></gate>
' <kicker impulse="2000.0" vukImpulse="2400.0" impulseRandomness="0" vectorRandomness="0"></kicker>
' <plunger mass="200000.0" force="30000.0"></plunger>
' <slingshot impulse="0" impulseRandomness="0" vectorRandomness="0"></slingshot>
' <spindisk mass="10000.0" angularDamp="0.33" linearDamp="0.25"></spindisk>
' <spinner mass="45.0" gravity="9800.0" angularDamp="0.55" angularAccel="10.0" spinDampLoose="0.30" spinBackLoose="0.65" spinDampNorm="0.50" spinBackNorm="0.50" spinDampTight="0.70" spinBackTight="0.65"></spinner>
' <emkicker mass="1000000.0" omega="80.0"></emkicker>
' <varitarget mass="500.0" damping="0.9" tension="3.0" return="15.0"></varitarget>
' <magnet impulse="50.0" impulseRandomness="2"></magnet>
' <nudge impulse="220.0" impulseRandomness="25.0" warningLevel="250" leftAngle="60" upAngle="0" rightAngle="320" vectorRandomness="5" visualDistance="1" waitPeriod="300" maxBallVelocity="500.0"></nudge>
' <defaultMat softnessCoef="1" elasticCoef="1" staticFriction="0.2" kineticFriction="0.2"></defaultMat>
' <playfieldMat softnessCoef="1" elasticCoef="0.1" staticFriction="0.02" kineticFriction="0.02"></playfieldMat>
' <metalMat softnessCoef="1" elasticCoef="0.3" staticFriction="0.2" kineticFriction="0.1"></metalMat>
' <woodMat softnessCoef="1" elasticCoef="0.3" staticFriction="0.2" kineticFriction="0.05"></woodMat>
' <plasticMat softnessCoef="1" elasticCoef="0.2" staticFriction="0.2" kineticFriction="0.02"></plasticMat>
' <rubberHardMat softnessCoef="1" elasticCoef="0" staticFriction="1" kineticFriction="1"></rubberHardMat>
' <rubberIntMat softnessCoef="1" elasticCoef="0.55" staticFriction="0.73" kineticFriction="0.4"></rubberIntMat>
' <rubberSoftMat softnessCoef="1" elasticCoef="0.65" staticFriction="0.7" kineticFriction="0.4"></rubberSoftMat>
' <gateMat softnessCoef="1" elasticCoef="0.65" staticFriction="0.05" kineticFriction="0.02"></gateMat>
' <kickerMat softnessCoef="1" elasticCoef="0.05" staticFriction="0.08" kineticFriction="0.08"></kickerMat>
' <rampMat softnessCoef="1" elasticCoef="0.02" staticFriction="0.02" kineticFriction="0.02"></rampMat>
' <plungerMat softnessCoef="1" elasticCoef="0.55" staticFriction="0.02" kineticFriction="0.02"></plungerMat>
' <spindiskMat softnessCoef="1" elasticCoef="0.5" staticFriction="1.5" kineticFriction="2"></spindiskMat>
'</document>
' ========== Physics XML END ========== '