Gimli
Pinball Master
- Joined
- Feb 6, 2020
- Messages
- 1,344
- Reaction score
- 886
- Points
- 120
- Favorite Pinball Machine
- Monster Bash
@ravarcade
@wild
@AnonTet
@Ike Savage
@JonPurpleHaze
@polygame
@TerryRed
@GeorgeH
Game keys
1. left and right arrow to aim
2. Up arrow changes view to Camera over cue or zoomed out view
3. Down arrow flips cue during aiming
4. Plunger key hold and release for variable strength and hitting cue ball
5. Special1 or Special2 keys will rotate zoomed out camera view by 90 degrees
6. If a foul is assigned ( for Wiffed ball, no rail hit, hit wrong suit, no ball hit) then next player gets "ball in hand"
Use arrows to move Green Marker ball and press "V" when happy and it should place cue ball at that location
7. At any time the cheat for activating the green marker is the "X" key , again press "V" when happy
8. To Add Spin to ball during shot , use the "<" key . A larger ball model with a dot will appear
Use the arrow keys to change location of spot . Then either press "<" key again or just go ahead and take you shot using the "plunger key" as per usual.
9. "B" on keyboard will swap players
10. "M" on keyboard to turn aiming arrow on /off
Ok here is the current state of things with many bugs... but I thought would give an update. I have asked Rav a few questions that are stumping me.
Here is what I added:
1. the Theme song from the hustler
2. A gif video of Hustler intro
3. I added Stan Lee as player 1 and "the Boss" as player 2. And added gestures of approval vs disapproval based on success or failure.
4. I added "Ball in Hand" fouls for :
- no ball hit
- no rail hit
- Wrong suit hit
(-scratch....temporarily disabled due to glitches)
5. I added preliminary code for ball spin or "masse" shots. At this point just top spin and back spin.
Basically the "spin" is added using either a positive or negative directional magnet pulse . It is added once cue ball hits another ball or the rail....very cool that I can add a magnet selectively to any ball anywhere on the table if I wish....thanks Rav!
View attachment Billiards.mp4
6. I was able to remove any and all balls from anywhere on table by grabbing a hidden kicker in a miniplayfield and moving it to each ball to destroy them. And then I can move a kicker to anywhere on table to create a ball at that point...pretty cool Rav !
Anyways ....lot of bugs and it will likely crash sometimes but here it is
@wild
@AnonTet
@Ike Savage
@JonPurpleHaze
@polygame
@TerryRed
@GeorgeH
Game keys
1. left and right arrow to aim
2. Up arrow changes view to Camera over cue or zoomed out view
3. Down arrow flips cue during aiming
4. Plunger key hold and release for variable strength and hitting cue ball
5. Special1 or Special2 keys will rotate zoomed out camera view by 90 degrees
6. If a foul is assigned ( for Wiffed ball, no rail hit, hit wrong suit, no ball hit) then next player gets "ball in hand"
Use arrows to move Green Marker ball and press "V" when happy and it should place cue ball at that location
7. At any time the cheat for activating the green marker is the "X" key , again press "V" when happy
8. To Add Spin to ball during shot , use the "<" key . A larger ball model with a dot will appear
Use the arrow keys to change location of spot . Then either press "<" key again or just go ahead and take you shot using the "plunger key" as per usual.
9. "B" on keyboard will swap players
10. "M" on keyboard to turn aiming arrow on /off
Ok here is the current state of things with many bugs... but I thought would give an update. I have asked Rav a few questions that are stumping me.
Here is what I added:
1. the Theme song from the hustler
2. A gif video of Hustler intro
3. I added Stan Lee as player 1 and "the Boss" as player 2. And added gestures of approval vs disapproval based on success or failure.
4. I added "Ball in Hand" fouls for :
- no ball hit
- no rail hit
- Wrong suit hit
(-scratch....temporarily disabled due to glitches)
5. I added preliminary code for ball spin or "masse" shots. At this point just top spin and back spin.
Basically the "spin" is added using either a positive or negative directional magnet pulse . It is added once cue ball hits another ball or the rail....very cool that I can add a magnet selectively to any ball anywhere on the table if I wish....thanks Rav!
View attachment Billiards.mp4
6. I was able to remove any and all balls from anywhere on table by grabbing a hidden kicker in a miniplayfield and moving it to each ball to destroy them. And then I can move a kicker to anywhere on table to create a ball at that point...pretty cool Rav !
Anyways ....lot of bugs and it will likely crash sometimes but here it is
Attachments
Last edited: