He he..."Isn't it ironic..." (TM)
/edit so.. yeah, I've put this in normal bam folder instead of VR folder :headbang:
Thanks for testing !!"I'm not at my usual top billing" (tm) that's why :D
Anyway, the table has some issues as expected. The one that doesn't let me play is, for example, I do a foul, ball in hand, place the ball and then the cue starts pushing the ball which causes a fault and I find myself stuck up in a loop.
Not sure what you mean. After a cue ball scratch I put the cue ball on the rail while you using the "green marker" ball to place the ball for ball in hand. This is just a visual thing and I could make the cue ball invisible until the ball in hand has been place. Previously I had the cue ball placed on the table...but sometimes that would inadvertently collide with another ball .... I use a "green marker ball" but could use white or whatever..it is simply to indicate "Ball-in-hand" mode.Another issue is having the cue ball somewhere and another cue ball for the spin somewhere else.
No these are not known well...I am so used to using the table that I don't even notice these things.If these are known well, "I'm one wave short of a shipwreck" (tm) so I have an excus
@popotteThis for sure would have made "many" things in RetroFlair 2 much easier to do. :)
No need to use hidden / invisible kickers and destroy balls for everything I've been trying to do.
Lots of potential for creative stuff.
Yes that is easy with this codeThis is a great feature,(tnk rav...... I wonder if it is possible to make the ball go up the ramp using this system, since it is also possible to control the speed and the position ..... let's say from a point A, I mean from any point of the table, to a point B, that is to say go up the ball in a ramp and complete him......
Yes it should using the "z" valuesI wonder if this new function also works in height?
ok..a demo?please....Yes it should using the "z" values
ok..a demo?please....
I also want to say this ..... the code created by Rav, for DK forces me not to make any further changes to the physics ..... as far as the ball is concerned .... I had asked George for a new physics for DK, but this compromised the whole system that Rav created no longer worked well, the ball no longer went in the mouth ... maybe this new system could work better?
Dim ball
Set ball = xBAM.BallCloseTo(0,0)
BallLocation = BallLocation + 1
'ball.SetPosition x,y,z
Select Case BallLocation
Case 1: ball.SetPosition 200,600,20
Case 2: ball.SetPosition 200,500,50
Case 3: ball.SetPosition 100,400,100
Case 4: ball.SetPosition 300,300,150:BallLocation = 0
End Select
Of course lets create a private message about this....@Gimli
what do you think about implementing this feature on DK? it would be interesting, do you think?
for now to get the ball into the dragon's mouth, it is necessary to use the mathematical code, which Rav created, and two kickers ..... I wonder what it would be like without a kicker? i mean ... the ball should go up, when i hit the mouth .... could you use a trigger? and then I'm terribly curious to see how the ball would rise into the mouth,at what speed,for then complete the ramp
Edit:
I think this would be a further test, to try .... I'm glad that Rav, has perfected that concept I had thought of for Dk .... that is to control the ball?
IIRC I was asking for a new angle that represents a player moving from a crouch (dead-eying the cue ball) to standing up, such that only the Z would change, so to speak.@Ike Savage
Nic you should notice the two shot angles (Did I accomplish what you suggested ? one over the cue and on view stepped back just a little)
Thanks !Thanks for Billiards @Gimli, incredible stuff!
I noticed that currently the "Go to Download" link isn't working, perhaps that's intentional but thought you should know.
It's a external link url so I didn't want to mess around with it, let us know if you need any help, we have been testing the updates section to try and understand it better.
Yes it should using the "z" values
before we start, I'd like to understand the new feature, a little better, if it's not a problem for you ..... surely you have insert (what I'm going to ask you) in your guide ... but I struggle with the translation , so I'll ask you things step by stepOf course lets create a private message about this....
reading this your explanation, which explains the three properties ..... it is easy to understand ... but I have some questionsball.SetPosition X, Y, Z
Move the ball any where you want
ball.SetVelocity X, Y, Z
Make ball roll as fast in any direction you want
ball.SetOmega X, Y, Z
Control the Spin of the ball