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- Batman(Data East)
ok......I think I understand, your reasoning, but I have a question ..... it is also true that we are talking about velocity for now ..... but the direction at 45 degrees, does not ball.SetPosition create it?
why? do it with ball.SetVelocity
in my opinion we need to make a single code, which bears the three properties ..... I could do without the omega, because it is still not clear to me what it does ..... for example, if I want to direct the ball from point A, at point B, with a Velocity to be defined obviously based on what, is being done.....
another question those 1000, can it be a second? I mean .... I have BAM.BallSpeedLimit = 1000, and I know the ball will not travel or fly or run no more than a second......so those 1000s, in velocity, can they be compared to seconds? or is it like in toys?
you didn't answer me, however, to questions 1 and 3, maybe gimli could do it
why? do it with ball.SetVelocity
in my opinion we need to make a single code, which bears the three properties ..... I could do without the omega, because it is still not clear to me what it does ..... for example, if I want to direct the ball from point A, at point B, with a Velocity to be defined obviously based on what, is being done.....
another question those 1000, can it be a second? I mean .... I have BAM.BallSpeedLimit = 1000, and I know the ball will not travel or fly or run no more than a second......so those 1000s, in velocity, can they be compared to seconds? or is it like in toys?
you didn't answer me, however, to questions 1 and 3, maybe gimli could do it
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