Sure, I can start to rip some of the DMD animations (until the cavalry arrives
)... most of which will need to have the 'Dynamic' aspects removed before the creation of the *.dmdf font files;
although nothing new there for a future pinball recreation table... So - it will take a while...
I am attaching the 'Intro' Sequence - in case you would like to use this instead of the DMD Texture images... so that you can start to do your coding template(?).
FYI: Process that I use (at a high-level!)
1 - I use a "C
ustom" standalone version of vPinMAME32 that GF provided, along with the Circus Voltaire ROM (cv_14.zip)
2 - Identify the "Switch" matrix switch controls for the respective 'Shots' (Rules) of the table (this will take me some time - as I do not know the rules / locations and sequences of shots required)... I have downloaded the 'Manual' to help, and will be watching plenty of YouTube for assistance.
3 - Then, using a combination of 'Keyboard' keys [ Q - I / A - K ] ;
as detailed in the Switch Matrix, this will generate the 'shots' and respective DMD Animations that are then saved in a "dump.txt" file (in the root of the vPinMAME folder).
4 - Open the "dump.txt" with DMDpaint, locate the 'frames' required and extract/save them as a new *.txt file.
5 - Load the new *.txt file into DMDpaint, update/amend accordingly and then save as a *.dmdf file.
NOTE: The time consuming aspect of this process - is the removal of the 'dynamic' aspects from each respective frame using DMDpaint (player, score, ball etc., and trying to replace with the image (dots) of the background DMD animation (some artistic licensing required here).
FYI: I believe that there is a similar way of dumping the animations using Visual Pinball with PinMAME --- by playing the game --- all of which are saved in a 'dump.txt' file... but as I do not have VP installed, this is something I can not confirm.