Cosmic Princess (LAI, 1979)

SS Recreation BAM FizX FP Cosmic Princess (LAI, 1979) 1.7.0

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Solid State Machines
Future Pinball
open BAM menu when you are in game,
or go in Bam.dll file property in windows
 
The full message is this: "Pinball meditation error / Script error line 2116 / Fim da instrução esperado". Translating to english it should be something like "end of instruction expected".
 
you probably made something wrong on your installation/usage
 
Sorry, i don't know where is the problem from the other side of the world 😅😅.
 
@telmoabff

Apaga a fpRam desta mesa. Pode ser feito através do menu "table info" (não sei como está a tradução para português)

Mas de qualquer maneira esse erro não representa o verdadeiro problema. Não vou explicar o porque. Infelizmente é o pior para diagnosticar... Tenta comentar essas 3 linhas no script, com sorte, talvez aponte para o verdadeiro problema mas não prometo que consiga resolver.
 
Not sure if I mentioned this before, but that wall backdrop is without doubt one of the most badass backdrops I've ever seen in any pin-sim, ever.
 
You sure you posted in the right thread? :D
 
@telmoabff

Apaga a fpRam desta mesa. Pode ser feito através do menu "table info" (não sei como está a tradução para português)

Mas de qualquer maneira esse erro não representa o verdadeiro problema. Não vou explicar o porque. Infelizmente é o pior para diagnosticar... Tenta comentar essas 3 linhas no script, com sorte, talvez aponte para o verdadeiro problema mas não prometo que consiga resolver.
I erased the fpRam file. Started the table again. Same error. Commented the scrip (3 lines, 2115 to 2117). Now there's another script error (line 1949). Gonna give it up ant stick with 1.4.1. Maybe in a future version things will eventually get storted out by themselves...

Congratz to you both. The table is amazing, especially because I believe it was the first with FizX. (clapping)
 
Last edited:
Sent you a PM with a different version to test something.
Yes, it was the original FizX table. I wanted to make my first table and I ended up pairing with JLou to develop what would be now known as FizX. It delayed the release quite a bit but I'd like to think it was worth it :)
 
Aw... but dagbone it, you tried your best!!
You bet. That wall is worth a few hours of work. I did try my best to make something unique c&p, resizing and colour correcting assorted images so it would match the wall model and I also wanted the table to be in the middle of it.

I'm really not a paint shop pro (ok, paint.net ) kind of guy and I'm even worse with 3D but I decided a theme would fit the table better than the game room and, to be honest, I feel that texturing the default game room accordingly would be even harder :D
 
I like the way the playfield lamps look in v1.4 vs. v1.5.x. Is there an easy way to put the lamps back?

Thanks
 
You can use shadowmaps config in BAM menu for the flashers (I assume you're talking about the lighting near the flippers).

You can take teh values from BAM_init section in v1.4
 
That helped a little but still not the same as v1.4. I was referring to the yellow bonus count (ie. 1000, 2000 etc) lights and other coloured lignts being different in v.1.5.x.


You can use shadowmaps config in BAM menu for the flashers (I assume you're talking about the lighting near the flippers).

You can take teh values from BAM_init section in v1.4
 
The light inserts changed (there are actually 2 lights per insert) but the colours remained the same.
This method impacts the lighting but you can play around with the code below to tweak any way you like.

'Color Brightness
Const Yellow_UpperBrightness = 3.0 : Const Yellow_UpperGlowBrightness = 0.0
Const Yellow_UnderBrightness = 6.0 : Const Yellow_UnderGlowBrightness = 0.5

Const White_UpperBrightness = 3.0 : Const White_UpperGlowBrightness = 0.0
Const White_UnderBrightness = 6.0 : Const White_UnderGlowBrightness = 0.5

Const Green_UpperBrightness = 3.0 : Const Green_UpperGlowBrightness = 0.0
Const Green_UnderBrightness = 6.0 : Const Green_UnderGlowBrightness = 0.5

Const Purple_UpperBrightness = 3.0 : Const Purple_UpperGlowBrightness = 0.0
Const Purple_UnderBrightness = 6.0 : Const Purple_UnderGlowBrightness = 0.5

Const Red_UpperBrightness = 3.0 : Const Red_UpperGlowBrightness = 0.0
Const Red_UnderBrightness = 6.0 : Const Red_UnderGlowBrightness = 0.5

Please share a picture of before/after the tweak.

Don't forget you can lighten and darken the ambient light using the Special1/2 keys on the fly.
 
Nice table but screen says 5 balls per play i only get 3 ? Couldnt find an option in script to change to 5 ?
 
@Ian (WVP)

I'm Glad you like it.

If you press the "B" key on your keyboard or have a button assigned to it, it should change to 5 (check in the backglass in one of the displays).
I'll tweak the code for the next revision to save user preference.

/edit
Ooops, it saves it already :D
But for some reason, even if you set it to 5 in "Table info" menu, it starts with 3 balls... weird. If I can fix this it'll be in next version, if not, just press the B key and your preference will be saved until fpRAM is reset :)
 
Thanks for the reply-love this table simple but very playable.
 
I have a new version coming up. just waiting for some feedback ;)
 
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