Please nudge me if you find a solution so I can change the code. You were just appointed beta tester for this by the way :D
I'll report back when I find the time to mount the plunger on my controller although I have a KL25Z board for this.
Challenge accepted! :D
So yeah, I can confirm that this happens on all Future Pinball tables I've tried (with FizX and the old physics).
If I understand the physics code:
-Autoplunger being the launch button
-Plunger being the pull and release plunger which you can decide on amount of force
If this is inaccurate, please let me know.
Continuing the tests...
As an example of an older Slam table physics code, the plunger force is set to 50000 less than the autoplunger and the ball does what freebird describes by pulling fully on my digital plunger:
' <autoplunger mass="20000.0" force="60000.0"></autoplunger>
' <plunger mass="20000.0" force="10000.0"></plunger>
Using your physics from your 1.3 Cosmic Princess, both are the same, yet the issue happens, the ball does the same as freebird describes by pulling fully on my digital plunger:
' <autoplunger mass="200000.0" force="30000.0"></autoplunger>
' <plunger mass="200000.0" force="30000.0"></plunger>
Increasing only the plunger force to 90000.0 seemed to resolve it, and didn't seem to affect the force of the digital launch button. I say seemed to resolve it since it works but is not consistent plus I believe that we can increase the maximum gain of +2 in the option to more in the registry.
1 out of 3 shots will not be exit the launch lane. The one that works, will simulate about the same force as using the launch button and going full force. Palm smashing to launch the ball also doesn't work in FP. So my theory is that FP doesn't seem to like digital plungers in my opinion, or at least my digital plunger.
In VPX, my digital plunger is consistent, doesn't require editing the table and palm smashing works fine.
Maybe others with different cabinet plungers can chime in but I wouldn't touch your code for now while we try to figure what the issue is (FP, physics plunger force strength, or the digital plungers)
PS: I did not test increasing the plunger strength on the playfield editor as this would affect and make the plunger too strong for non cabinet players.
EDIT: I had to increase my plungers Z axis gain in the registry to +8 instead of the default max +2 that you can do in the FP controller options. My plunger pulls and force release are now consistent at 100% force and the ball always leaves the plunger lane and the top.
So it's clearly not your table that has an issue. It was FP's max gain that was too low for me, which should be the same for Freebird. I actually used your first post AnonTet in this post and applied it to the plunger axis instead of the nudging axis. https://pinballnirvana.com/forums/threads/analog-nudge-in-fp.19833/
So Freebird, edit the registry if with +2 gain in the controller options doesn't give you the results you are looking for. If you have questions you can send me a message directly since I think we can consider this matter closed as far as Cosmic Princess is concerned.