Masters of the Universe - Collector's Edition (WORK IN PROGRESS)
New name, new game, new almost everything.
Well it's official. The new name will be
"Masters of the Universe - Collector's Edition". Why that name? Well, because that is your literal objective in the new game... to collect everything. Collect all the new action figures, vehicles, and playsets from the 80's toyline! To do so you will need to complete every mode in the game which will give you one of the collectibles.
New modes.
The original game only had 4 multiball modes. Now the two ramps and the He-Man kicker has multiple modes. Each has a multiball mode, and a "collect action figure / vehicle / playset" mode. The ramps have a hurry up mode (Zoar and Horde), and the kicker has Man-E modes which will let you pick from multiple modes to play from... similar to Mania Modes on Sonic Pinball Mania. Each shot will also give you Bonus Scores such as Zoar Zooms, Hordak Hoardings, He-Man hits, Castle Crashes. Each shot's modes has their own separate progression inidicated by 3 small round insert lights located at the entrance to each shot. These will change colour (and stay lit to show progress) to match the mode the shot is currently set to.
Toggle modes.
Each of the shots can have their active mode changed in two ways. Either by hitting the upper loops / ramp target (which affects only the matching shot).... or you can manually toggle the active mode for all 3 shots with the action / plunger button. One you hit an active shot, it won't change its mode (the loops / target will stay lit) until you complete the mode.... or you force all shot to change their mode with the action / plunger button. This allows you to change up how you want to play at anytime, but also keeps you on your toes as your shots can be changed at anytime. Each shot's progress / light changes to show you what is active, so you don't have to worry about memorizing progress. I had to pretty much reprogram most the table for all this new gameplay to work, but it's all coming together really nicely.
New art, inserts, decals, Havoc Staff and Axe
Before, each shot only gave you a multiball and scores. Now each insert is a new mode, and also has new decals for each mode. I also added Skeletor's Havoc Staff, which may play a part in a game mode later on. I added He-Man's axe behind him as well with a light on top. I also added new sideblade art with bump maps which looks really nice with the lighting, and I have each side match for Snake Mountain and Castle Greyskull's colours.
Updated layout
The original layout (loosely based on Tron Legacy) was a bit of a pain because the castle would rise up and block some of the shots. I moved the ramp and castle back to give lots of clearancek, but it was a pain as I had to remodel parts of the ramp and the neon lights on the ramps. Now you can make the upper right inner loop easily with the castle raised.
Lots more to do!