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- Jun 14, 2003
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- The one that gives you a gumball
Those are David Foley's words in an interview by Noah Fence. Excerpt below....
NF<!--colorc--><!--/colorc-->: Back to pinball, for a moment. Can we expect to see many more updates to Visual Pinball...will there be a Visual Pinball 10 and so on?
<!--coloro:red--><!--/coloro-->DRF<!--colorc--><!--/colorc-->: I seriously doubt there will be a VP 10. VP is a great engine, but is flawed in its basic design. Its not really 3D, it's a single scene. Randy has kind of given up on development and moved on. We've released all of our enhancements to the engine. What's really needed is a ROM emulation system for Future Pinball. Chris is actively developing and enhancing FP, and it's a far superior technology.
<!--coloro:blue--><!--/coloro-->NF<!--colorc--><!--/colorc-->: So, we can count on having the best possible VP9 before you move on to Future Pinball?
<!--coloro:red--><!--/coloro-->DRF<!--colorc--><!--/colorc-->: Well, best possible can mean many things. We've taken the code that we got from Randy and the code that we got from Buen Diseno (UltraPin engine developer) and added in our support for the Pinball Wizard controller, along with Brian's [destruk] work on 16:9 tables and offered that to the community.
There were many things in UltraPin that Randy wanted to merge in and release but never did. He told us to go ahead and release it, as he just didn't have the time.
We invested in Future Pinball last year, and that is our primary focus. Our MultiPin<sup>TM</sup> product is based on FP, and we have no plans to go backwards.
I have two of my emulation programmers looking into developing our own emulation system for pinball that we can link into FP so that ROM based recreations can be offered in subsequent releases of MultiPin<sup>TM</sup>.
An effort was also started, and we will complete in the coming year to update the physics based on the experience in enhancing the FP physics to create the best possible simulation of an actual pinball.
We are looking at MultiPin<sup>TM</sup> and our FP project as a multi-year investment, not just a one off product release.
NF<!--colorc--><!--/colorc-->: Back to pinball, for a moment. Can we expect to see many more updates to Visual Pinball...will there be a Visual Pinball 10 and so on?
<!--coloro:red--><!--/coloro-->DRF<!--colorc--><!--/colorc-->: I seriously doubt there will be a VP 10. VP is a great engine, but is flawed in its basic design. Its not really 3D, it's a single scene. Randy has kind of given up on development and moved on. We've released all of our enhancements to the engine. What's really needed is a ROM emulation system for Future Pinball. Chris is actively developing and enhancing FP, and it's a far superior technology.
<!--coloro:blue--><!--/coloro-->NF<!--colorc--><!--/colorc-->: So, we can count on having the best possible VP9 before you move on to Future Pinball?
<!--coloro:red--><!--/coloro-->DRF<!--colorc--><!--/colorc-->: Well, best possible can mean many things. We've taken the code that we got from Randy and the code that we got from Buen Diseno (UltraPin engine developer) and added in our support for the Pinball Wizard controller, along with Brian's [destruk] work on 16:9 tables and offered that to the community.
There were many things in UltraPin that Randy wanted to merge in and release but never did. He told us to go ahead and release it, as he just didn't have the time.
We invested in Future Pinball last year, and that is our primary focus. Our MultiPin<sup>TM</sup> product is based on FP, and we have no plans to go backwards.
I have two of my emulation programmers looking into developing our own emulation system for pinball that we can link into FP so that ROM based recreations can be offered in subsequent releases of MultiPin<sup>TM</sup>.
An effort was also started, and we will complete in the coming year to update the physics based on the experience in enhancing the FP physics to create the best possible simulation of an actual pinball.
We are looking at MultiPin<sup>TM</sup> and our FP project as a multi-year investment, not just a one off product release.