
Thanks Rav.I will check next week if i can create better solution.
@Popotte
So have you found a way to make the spinner spin based on the strength and speed of the ball when it is hit?
Thanks Rav.I will check next week if i can create better solution.
Mass doesn't affect really the spinner. And yes, the spinner is not centered and I have no problem for one half of it.Spinners are not quite centered on the spindle. I guess the idea is for the mass to be high enough so the off centered weight will make it return to vertical. I have rarely but occasionally had a ball hit a spinner so it was not vertical and it was angled just right so the ball hit the bottom of the spinner and the ball bounced off.
Yes, height of the spinner affect not only the number of spins, but also the behaviour. 28-29 mm seems the good height.I played my version of Space Shuttle many times. I never had a problem with the spinner not being fairly close to vertical. It didn't spin as many times as I would have liked when it was hit though.
I have an idea. Try adjusting the height of the spinner. I have a feeling that height will affect the number of spins.
So in terms of physics, I think it's almost impossible, to have gameplay, at least as I mean it, I've made many attempts .... I don't know how it does,@GeorgeH in his mods, he tells me that he makes a lot of changes, here and there, until he finds a configuration that is good for him ..... but I have some doubts about this way.
I tried this too, but it is almost impossible to understand, and do it alone......there is also a fact that you have surely noticed it too, even if you change the values of certain objects, then when you try them it seems to have no effect or change...I once tried to figure out what all the terms mean in the XML but it didn't help. I ended up just experimenting. It involves increasing a parameter, trying it and deciding if you like the change. If you don't like it, change it back to what it was or decrease the value of the parameter and try again. I have found that trial and error like this is the only method that works. I am not crazy about doing it this way but it is the only method that works for me.
yes I understand, and I believe the others too .....but,but i think it's not just the fins or flippers,I believe that bam, he can do this and more, but it takes the right men for this difficult job.I said that Newton is still FP's limiting factor.... but I also said that many of the tricks used on VP to get better physics could also be applied to FP, but someone needs to translate that somehow to make it happen with BAM. Not for "all" physics... I was more referring to the flippers.
@ravarcadeLast param Type is set to -1, because you (and i) don't know type of object.
Dim PO_1 : Set PO_1 = xBAM.FindObject(258.000, 534.000, 3)
Dim PO_2 : Set PO_2 = xBAM.FindObject(258.000, 0.000, 16)
Dim PO_3 : Set PO_3 = xBAM.FindObject(0.000, 534.000, 16)
Dim PO_4 : Set PO_4 = xBAM.FindObject(258.000, 1068.000, 16)
Dim PO_5 : Set PO_5 = xBAM.FindObject(516.000, 534.000, 16)
Dim PO_6 : Set PO_6 = xBAM.FindObject(258.000, 534.000, 11)
Dim PO_7 : Set PO_7 = xBAM.FindObject(22.000, 496.000, 28)
Dim PO_surface5 : Set PO_surface5 = xBAM.FindObject("surface5") ' //Dim PO_8 : Set PO_8 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface4 : Set PO_surface4 = xBAM.FindObject("surface4") ' //Dim PO_9 : Set PO_9 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface10 : Set PO_surface10 = xBAM.FindObject("surface10") ' //Dim PO_10 : Set PO_10 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface11 : Set PO_surface11 = xBAM.FindObject("surface11") ' //Dim PO_11 : Set PO_11 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface9 : Set PO_surface9 = xBAM.FindObject("surface9") ' //Dim PO_12 : Set PO_12 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface8 : Set PO_surface8 = xBAM.FindObject("surface8") ' //Dim PO_13 : Set PO_13 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_14 : Set PO_14 = xBAM.FindObject(358.480, 751.179, 28)
Dim PO_15 : Set PO_15 = xBAM.FindObject(258.000, 534.000, 27)
Dim PO_surface7 : Set PO_surface7 = xBAM.FindObject("surface7") ' //Dim PO_16 : Set PO_16 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface18 : Set PO_surface18 = xBAM.FindObject("surface18") ' //Dim PO_17 : Set PO_17 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_18 : Set PO_18 = xBAM.FindObject(106.520, 751.179, 28)
Dim PO_19 : Set PO_19 = xBAM.FindObject(115.957, 747.121, 27)
Dim PO_20 : Set PO_20 = xBAM.FindObject(376.000, 779.500, 20)
Dim PO_21 : Set PO_21 = xBAM.FindObject(124.222, 801.222, 20)
Dim PO_22 : Set PO_22 = xBAM.FindObject(89.000, 701.000, 20)
Dim PO_23 : Set PO_23 = xBAM.FindObject(258.000, 534.000, 7)
Dim PO_24 : Set PO_24 = xBAM.FindObject(483.000, 757.333, 16)
Dim PO_25 : Set PO_25 = xBAM.FindObject(258.000, 534.000, 4)
Dim PO_leftflipper : Set PO_leftflipper = xBAM.FindObject("leftflipper") ' //Dim PO_26 : Set PO_26 = xBAM.FindObject(258.000, 534.000, 24)
Dim PO_rightflipper : Set PO_rightflipper = xBAM.FindObject("rightflipper") ' //Dim PO_27 : Set PO_27 = xBAM.FindObject(258.000, 534.000, 24)
Dim PO_surface6 : Set PO_surface6 = xBAM.FindObject("surface6") ' //Dim PO_28 : Set PO_28 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surface35 : Set PO_surface35 = xBAM.FindObject("surface35") ' //Dim PO_29 : Set PO_29 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_30 : Set PO_30 = xBAM.FindObject(376.500, 701.000, 20)
Dim PO_31 : Set PO_31 = xBAM.FindObject(340.714, 801.286, 20)
Dim PO_32 : Set PO_32 = xBAM.FindObject(89.000, 779.000, 20)
Dim PO_33 : Set PO_33 = xBAM.FindObject(376.500, 700.929, 20, 32.983)
Dim PO_34 : Set PO_34 = xBAM.FindObject(340.643, 801.214, 20, 32.983)
Dim PO_35 : Set PO_35 = xBAM.FindObject(124.214, 801.214, 20, 32.983)
Dim PO_36 : Set PO_36 = xBAM.FindObject(88.786, 700.929, 20, 32.983)
Dim PO_guide1 : Set PO_guide1 = xBAM.FindObject("guide1") ' //Dim PO_37 : Set PO_37 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_guide2 : Set PO_guide2 = xBAM.FindObject("guide2") ' //Dim PO_38 : Set PO_38 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_guide3 : Set PO_guide3 = xBAM.FindObject("guide3") ' //Dim PO_39 : Set PO_39 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_guide4 : Set PO_guide4 = xBAM.FindObject("guide4") ' //Dim PO_40 : Set PO_40 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_drain : Set PO_drain = xBAM.FindObject("drain") ' //Dim PO_41 : Set PO_41 = xBAM.FindObject(258.000, 534.000, 8)
Dim PO_42 : Set PO_42 = xBAM.FindObject(259.000, 1016.000, 4)
Dim PO_43 : Set PO_43 = xBAM.FindObject(259.000, 1016.000, 17)
Dim PO_plungerkicker : Set PO_plungerkicker = xBAM.FindObject("plungerkicker") ' //Dim PO_44 : Set PO_44 = xBAM.FindObject(258.000, 534.000, 8)
Dim PO_45 : Set PO_45 = xBAM.FindObject(441.250, 917.000, 4)
Dim PO_46 : Set PO_46 = xBAM.FindObject(441.250, 917.000, 17)
Dim PO_plungerlanegate : Set PO_plungerlanegate = xBAM.FindObject("plungerlanegate") ' //Dim PO_47 : Set PO_47 = xBAM.FindObject(258.000, 534.000, 5)
Dim PO_48 : Set PO_48 = xBAM.FindObject(258.000, 534.000, 1)
Dim PO_49 : Set PO_49 = xBAM.FindObject(485.000, 312.917, 6)
Dim PO_50 : Set PO_50 = xBAM.FindObject(483.000, 929.167, 13)
Dim PO_51 : Set PO_51 = xBAM.FindObject(89.000, 718.000, 20)
Dim PO_52 : Set PO_52 = xBAM.FindObject(109.000, 789.000, 20)
Dim PO_53 : Set PO_53 = xBAM.FindObject(376.000, 718.000, 20)
Dim PO_54 : Set PO_54 = xBAM.FindObject(356.000, 789.000, 20)
Dim PO_55 : Set PO_55 = xBAM.FindObject(258.000, 534.000, 21)
Dim PO_56 : Set PO_56 = xBAM.FindObject(9.480, 254.969, 12)
Dim PO_57 : Set PO_57 = xBAM.FindObject(506.282, 258.449, 12)
Dim PO_58 : Set PO_58 = xBAM.FindObject(257.871, 140.454, 12)
Dim PO_surface29 : Set PO_surface29 = xBAM.FindObject("surface29") ' //Dim PO_59 : Set PO_59 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_60 : Set PO_60 = xBAM.FindObject(404.000, 763.000, 13)
Dim PO_surface3 : Set PO_surface3 = xBAM.FindObject("surface3") ' //Dim PO_61 : Set PO_61 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_62 : Set PO_62 = xBAM.FindObject(419.000, 780.125, 12)
Dim PO_63 : Set PO_63 = xBAM.FindObject(419.000, 703.000, 12)
Dim PO_64 : Set PO_64 = xBAM.FindObject(419.000, 741.563, 12)
Dim PO_65 : Set PO_65 = xBAM.FindObject(436.000, 790.000, 13)
Dim PO_righinlane : Set PO_righinlane = xBAM.FindObject("righinlane") ' //Dim PO_66 : Set PO_66 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_leftinlane : Set PO_leftinlane = xBAM.FindObject("leftinlane") ' //Dim PO_67 : Set PO_67 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_68 : Set PO_68 = xBAM.FindObject(63.000, 763.000, 13)
Dim PO_69 : Set PO_69 = xBAM.FindObject(28.000, 790.000, 13)
Dim PO_surface62 : Set PO_surface62 = xBAM.FindObject("surface62") ' //Dim PO_70 : Set PO_70 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_surfaceapron : Set PO_surfaceapron = xBAM.FindObject("surfaceapron") ' //Dim PO_71 : Set PO_71 = xBAM.FindObject(258.000, 534.000, 12)
Dim PO_72 : Set PO_72 = xBAM.FindObject(22.000, 496.000, 20)
Dim PO_leftslingshotsurface : Set PO_leftslingshotsurface = xBAM.FindObject("leftslingshotsurface") ' //Dim PO_73 : Set PO_73 = xBAM.FindObject(258.000, 534.000, 20)
Dim PO_rightslingshotsurface : Set PO_rightslingshotsurface = xBAM.FindObject("rightslingshotsurface") ' //Dim PO_74 : Set PO_74 = xBAM.FindObject(258.000, 534.000, 20)
8000 for mass and 9810 for gravity are the good value.Bene!! these are the values that according to "smoke" calculations, are those found in real pinballs, ok ....
masss="80.0"
gravity="9810.0"
slope= 5.8
is anyone able to do a specific calculation as of friction?
' <playfieldMat softnessCoef="xxx" elasticCoef="xxx" staticFriction="xxx" kineticFriction="xxx"></playfieldMat>
EDIT:
obviously based on those values of mass and gravity, above
Thanks in advance
I have to be honest with myself, yes I searched a few days ago.did you really check on eye to FizX?
Yes I saw it, but......Because what you ask, answer you need are in FizX.
Yes that was what I wanted to know about the xBAM.FindObject , and Rav was very nice to answer me.So for playfield, then just use .setmaterial like usual for flipper or other object.
Yes I knew it since "smoke" also talks about it, and also because they are value (supposedly) like in the real ones.80 for mass and 9810 for gravity are the good value.
For me it is almost impossible to understand these calculations, but nobody denies your great work.I made ball drop test on pf and measuring speed impact.. The speed impact measured in FP is the same as the speed impact i calculated myself on paper.
In fact I want to find my optimal gameplay with these value.So if you want another gameplay,
Yes, just find a good relationship between the two.just change Slope and PF friction.
I read it, and read more than you think on your thread.can also be wrong......but most likely you didn't read my last post HERE from the other day......or you would not have answered me now in this
I just confirmed that is the good value and explain why with a free fall test of ball.Yes I knew it since "smoke" also talks about it, and also because they are value (supposedly) like in the real ones.
For me it is almost impossible to understand these calculations, but nobody denies your great work
we know, and this is why you can change many setting in FizX that FP don't have natively..In fact I want to find my optimal gameplay with these value.
I read it, and read more than you think on your thread.
I just confirmed that is the good value and explain why with a free fall test of ball.
So it confirm the engine is not so bad
Nothing difficult or understand... We learn this in physics at school around at 15/16 years old.. Just few minute on Google and you find it
View attachment 38857
g = gravity
h = height of free fall
V = Impact speed
we know, and this is why you can change many setting in FizX that FP don't have natively..
@TerryRed use is own setting, @GeorgeH too, we never forced anyone to use specific value..