Here is how to make an animation with walls.
Find an animated gif. Make one image by frame and one wall by image in VP. Then the 2 timers drop and undrop the walls.
Here an example with 2 images. May be more fluid with more walls and the same number of walls and...
This demonstrates via rudimentary graphics how Em-reel animations can be set to adaptive rates. This could be useful when you're building a table that visibly 'powers up' as you hit targets & complete modes. Pretty good concept really, even if this is only a simple demo. --Ike
Information and programs to parse VPT-format files. Requires Java and PHP to run these programs. Source code is available under Apache license or GNU GPL. Based on Apache POI.
Current version can convert sounds, table layout, collections, and scripts. However, scripts cannot currently be...
A template for those new to VP, or those (like me who are lazy). Bonus and multipliers are easily changable. For VP9.
Introducing my new table template! With bonus, lane changers, kickers, spinners, drop targets, extraball, special, and replay score coding in place. There are images, parts...
In the vpforums original table contest I designed an Alphanumeric Display with a simple command structure. This table is designed to help others use the same system in original tables. Very little understanding of coding is required to use it.
Bagatelle Tool Kit
Patrick is releasing a new Bagatelle Tool Kit. This one has everything and more that you might need to make your own bagatelle or flipperless table. The script is fully commented, & the Table Information explains how bagatelle should and do work, using Poosh M Up Rodeo as an...
Show the work of the images of Patricks's user gallery. Help you to choose bumpers.
Deleting the bumper hit sub sections, you also will have the complete basic script with 4 players, match number on units, credits ....
Easier Installation Information
For Visual Pinball & VPinMAME
Many thanks to Destruk and MrHide for this condensed and easy to follow Guide for non-tech types. You may still need to refer to the VP and VPM Installation Guides to get everything sorted out and put into their proper directories...
Visual Pinball 6 OLD (No Expire) v12-17-2002 and Visual Pinball 6.1 Update (Expired) v11-23-2004
Added new VP6.exe that doesn't expire.
So now you can play the very old VP tables!
What are you waiting for!!
Here is a table that needs VP6 to run it...
Author: Randy Davis, Noah Fentz, Chris Leathley, Mark Parris, Jerry
Full installer for Visual Pinball v9.2.1. This will associate all VPT files with Vpinball921.exe.
What's New in Version 9.2.1 (See full changelog)
Author(s): Randy Davis, Noah Fentz, Chris Leathley, Mark Parris, Jerry Rice, Rolle Cruz, Brian Smith, Toxie, Shagendo, Maddes, Wizard's Hat, Poiuyterry, Fuzzel, Cupid, Koadic
What's New in Version 9.2.0
Full installer for Visual Pinball v9.9.0. This will associate all VPT files with Vpinball990.exe.
In case your setup cannot handle VP 9.9.0 properly for whatever reason, please download VP 9.2.1 instead, which was the last release still based on DirectX 7...
Standalone EXE, all needed DLLs, changelog, command reference and registry keys for Visual Pinball 9.9.0
Simply copy all of the files in the ZIP into your already existing Visual Pinball directory. Overwrite already existing files there when asked.
Future Pinball is a real time Pinball Development System.
It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.
Future Pinball Home!
This is a template for Future pinball, it has all the basic's to help people get started. The table rules are simple to start,get all the drop targets down for bonus in the left side kicker. Hit the blue target to light special in the right side kicker.(you can add many more targets for your table).
This is a Gimp Lighting Demo covering the basics of getting started with the 'Dodge' tool and lights. I am also including a 'plastics' table, so you can see how gimp works with the images and how you set them to the plastics. I posted about it in new releases but this IS a tutorial...
Propst Pinball Advanced Scripting Classes
Display Classes, Version 1.0
The display class controls a two-line segment display. It takes full advantage of advanced FP features, automates tasks, and provides a copy on the hud. In addition, there's a class for running timed modes, showing the timer...
Propst Pinball Advanced Scripting Classes Light Control Classes, Version 1.0 These are two classes that gives you objects for controlling lights, including advanced effects. Documentation and a demonstration table are included.
Propst Pinball Advanced Scripting Classes Music Class, Version 1.0 Manages the music-playing functions of FP, making it easy to play music tracks with advanced options. There's also an advanced PlaySound-function, for playing sound-effects with looping and variable speed. Documentation and a...
Propst Pinball Advanced Scripting Classes Timer Classes, Version 1.0 These are two classes for managing timed events, and removes the need to make a timer object for each event. Documentation and a demonstration table are included.
Pre-initialized NVRAM files for Bally 6803 (MPU A084-91786-AH06) and Gottlieb System 3 (GTS3) VPM tables that allow the games to accept coins. Copy all these files to the "nvram" folder of your VPinMAME installation.
Note: these were formerly two separate collections, but @destruk evidently...
October 12 2009 - updated VP9 for your playing amusement. Approved by Nanotech Entertainment.
1) Edit Properties Pane status is now corrected. It has been broken since tech beta 5. It is persistent, meaning if it was visible last time vp was open, it will be visible next time you open...
VPLauncher Frontend, version 3.02
VPLauncher manages your collection of Visual Pinball and Future Pinball tables. It has data bases of tables and shows for every (known) table information like author, version, type of table etc. If a table is selected, a screenshot, the table rules and flyers...