@Gimli
@GeorgeH
I have a question......
in your opinion, in normal fp physics, what speed can the ball reach during the game?(obviously it is understood that the fins have an optimal configuration)
you may ask ... what is the reason for this question? I explain to you2
my understanding for this code,
"xBAM.BallSpeedLimit"it suggests to me that if I put a value let's put the case 3000 the ball will never exceed the speed of 3000.
So based on my perception, to avoid that the ball moves in the gameplay, with too much speed (at certain times) and therefore that you need to have two eyes like "superman", to follow the ball, I put and use this code.
Now, thanks to a suggestion from
@AnonTet ,(another with evil mind running around here
,but remember , I'm, the boss ?) made me think that putting a "wrong" value could affect the natural speed of the ball in play, and negatively affect the gameplay .....
so I ask to you2, what think and could suggest