lol!!! There's a reason why I did that, I'll message you directly to explain why.Oh c'mon. Don't use the fly cam and rotate the monitor the other way:D
seriously I can actually explain that. CP was actually built from scratch (my 1st table) and Bally Spectrum was just an update where I didn't have to create anything, only moved on every single object (headache) to match the new playfield.
Back to drawing board. Lets see how well can I fix that... for next version.
PS: the plunger slider should be in the middle
No problem, I'll test it with the slider in the middle and see.But the slider should still be in the middle (and it will be on the next version) so please adjust that, just in case
I got it! I know why this is happening. It's your LightImage on layer 5 using the Plastic_On2 texture and drawing it overtop the surfaces. I changed the surface to none so it would display on the playfield instead and we can now clearly see the surface edges and the textures stop at the right place at the end of the surface outlines.Oh c'mon. Don't use the fly cam and rotate the monitor the other way:D
seriously I can actually explain that. CP was actually built from scratch (my 1st table) and Bally Spectrum was just an update where I didn't have to create anything, only moved on every single object (headache) to match the new playfield.
Back to drawing board. Lets see how well can I fix that... for next version.


DON'T DELETE YOUR PREVIOUS VERSION BEFORE TRYING THIS ONE
TLDR:
This is basically a start from scratch after I lost all my data and a few weeks updates i've already done.
There might have new problems, but i've also corrected and improved stuff
So extract to a separate folder and go from there (the .cfg file still goes to FP_Install_Folder\BAM\cfg)
----------------------
Changelog v1.4
' Table Release v1.4
' -- NEW BAM v353 REQUIRED...
There are now sounds for walls
New Gate sound code required small change
Fix metal guides not being metal and not triggering hit events
' Table Release v1.5
' -- Using AIO Example table (TerryRed & others) as base:
' -- Update to FizX 2.0
' -- New sound code
' -- FizX Tweaker (off by default. Needs to be enabled in the code if you wish to do so)
' -- Analog nudge users can now TILT too (code by blue) - change "TiltEnable" to 0 to disable
' -- If using manual ball rolling table won't tilt or play nudge sounds
' -- Changed Spinners to Toys (code by wecoc)
' -- Better playfield and backglass
' -- corrected...
to apreciate correctly the table, please disable flare, playfield glass and backboard reflection in FP graphics option, and please enable playfield refection
IMO, flare need to be disable on all table.
too bad visualy and unrealisic.
for what kind of things?
Maybe you don't know, but I've been doing this for over 10 years...From @AnonTet
' -- added subtle coil "hummm" while flippers are up (idea from Big Indian by Popotte)

Maybe you don't know, but I've been doing this for over 10 years...
I really like this (real) sound.![]()
Sleep is overrated, so here is what I hope to be the last version of this table... until the next FizX update :D
' Table Release v1.5.1
' -- Correct some lights problems after Drain (Thanks JLou for pointing them out)
' -- Changed yellow lights cluster animation from sequencer to own code. I think it looks better and more accurate in comparison to the real table.
' -- got 2 flashers back that were removed due to bad glow. Kudos to TerryRed for the GlowRadius hint.