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@ravarcade
this is the standard xml of fp.....which I generate with bam shift + Ctrl + C....
it has been discussed in recent days that many parameters of this xml are wrong or in any case do not work well, even that some parameters are not understood, compared to what is in Physics Tweaks in the bam menu ...
and as I said above if you change for example mass and gravity, other objects do not work well, the mass of the other objects is somehow incorrect.
EDIT:
for sure I will not be the right man to explain certain things, popotte or george would be more suitable than me, I just know that I started all this to get explanations of how xml works, and what needs to be done to improve the physics of a table, and then it turns out that in xml there are things or parameters that are not quite exact of what one expects ..... now if we only have to think about fixing only the spinner, I remain very sad .... my idea was to have a xml suitable with parameters that are useful and use for all tables
this is the standard xml of fp.....which I generate with bam shift + Ctrl + C....
it has been discussed in recent days that many parameters of this xml are wrong or in any case do not work well, even that some parameters are not understood, compared to what is in Physics Tweaks in the bam menu ...
and as I said above if you change for example mass and gravity, other objects do not work well, the mass of the other objects is somehow incorrect.
EDIT:
for sure I will not be the right man to explain certain things, popotte or george would be more suitable than me, I just know that I started all this to get explanations of how xml works, and what needs to be done to improve the physics of a table, and then it turns out that in xml there are things or parameters that are not quite exact of what one expects ..... now if we only have to think about fixing only the spinner, I remain very sad .... my idea was to have a xml suitable with parameters that are useful and use for all tables
'=============================== PHYSICS XML ===========================
'<?xml version="1.0" encoding="utf-8"?>
'<document>
' <physics slope="6" fps="256" threaded="0"></physics>
' <ball newtonDamping="0" mass="18" gravity="4000" damping="0.25"></ball>
' <flipper rotationSpeedChart="{0.0,100.0}[0.0,100.0]" newtonDamping="1" releaseOmega="18" mass="20000" omega="33" moeMethod="0"
' leftXoff="0" leftYoff="0" leftZoff="0"
' rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
' <bumper impulse="85.0" impulseRandomness="10" vectorRandomness="6"></bumper>
' <autoplunger mass="20000.0" force="60000.0"></autoplunger>
' <diverter mass="10000.0" omega="33.0"></diverter>
' <gate mass="2.0" gravity="4500.0" damping="0.25"></gate>
' <kicker impulse="800.0" vukImpulse="1300.0" impulseRandomness="4" vectorRandomness="1"></kicker>
' <plunger mass="20000.0" force="30000.0"></plunger>
' <slingshot impulse="480.0" impulseRandomness="15" vectorRandomness="10"></slingshot>
' <spindisk mass="10000.0" angularDamp="0.33" linearDamp="0.25"></spindisk>
' <spinner mass="45.0" gravity="100.0" angularDamp="0.5" angularAccel="5.0"
' spinDampLoose="0.325" spinBackLoose="2.850"
' spinDampNorm="0.575" spinBackNorm="3.250"
' spinDampTight="0.750" spinBackTight="3.500"></spinner>
' <emkicker mass="10000.0" omega="80.0"></emkicker>
' <varitarget mass="100.0" damping="0.5" tension="3.0" return="15.0"></varitarget>
' <magnet impulse="10.0" impulseRandomness="2"></magnet>
' <nudge impulse="100.0" impulseRandomness="25.0" warningLevel="160" leftAngle="65" upAngle="0.0" rightAngle="295"
' vectorRandomness="4" visualDistance="2" waitPeriod="300" maxBallVelocity="1000.0"></nudge>
' <defaultMat softnessCoef="0.02" elasticCoef="0.1" staticFriction="0.01" kineticFriction="0.02"></defaultMat>
' <playfieldMat softnessCoef="0.03" elasticCoef="0.2" staticFriction="0.01" kineticFriction="0.02"></playfieldMat>
' <metalMat softnessCoef="0.01" elasticCoef="0.05" staticFriction="0.01" kineticFriction="0.02"></metalMat>
' <woodMat softnessCoef="0.03" elasticCoef="0.2" staticFriction="0.01" kineticFriction="0.02"></woodMat>
' <plasticMat softnessCoef="0.02" elasticCoef="0.25" staticFriction="0.01" kineticFriction="0.02"></plasticMat>
' <rubberHardMat softnessCoef="0.04" elasticCoef="0.4" staticFriction="0.01" kineticFriction="0.02"></rubberHardMat>
' <rubberIntMat softnessCoef="0.05" elasticCoef="0.5" staticFriction="0.01" kineticFriction="0.02"></rubberIntMat>
' <rubberSoftMat softnessCoef="0.06" elasticCoef="0.6" staticFriction="0.01" kineticFriction="0.02"></rubberSoftMat>
' <gateMat softnessCoef="0.05" elasticCoef="0.66" staticFriction="0" kineticFriction="0"></gateMat>
' <kickerMat softnessCoef="0.01" elasticCoef="0.05" staticFriction="0.8" kineticFriction="0.8"></kickerMat>
' <rampMat softnessCoef="0.01" elasticCoef="0.05" staticFriction="0.01" kineticFriction="0.02"></rampMat>
' <plungerMat softnessCoef="0.04" elasticCoef="0.4" staticFriction="0.01" kineticFriction="0.02"></plungerMat>
' <spindiskMat softnessCoef="0.05" elasticCoef="0.5" staticFriction="2" kineticFriction="2"></spindiskMat>
'</document>
'=============================== PHYSICS XML ===========================
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